Is that a change you're making in 1.7, or do I need to work on that kludge to build this character I'm working on?
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I’ll do it for 1.7
Give me a couple of days to test everything. You can just leave it commented out until new version. |
Cool deal. What I really want to see is how you enforce the "Gotta buy this Talent" rule, so I can steal it, too....
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1.7 should now be available. :)
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Okay, being able to make a Talent legal in the Personal tab seems to have worked just fine; it let me make a Klingon telepath as a test case just fine, so that's way cool.
The validation rule was easier than I thought it was going to be. Also way cool. Brings me back to line 3 of that eval script where I'm trying to up the damage of an unarmed strike. Code:
perform hero.childfound[wpUnarmed].field[wpDamage].value += 2 |
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And Farling is correct. Just drop the perform. Since you are working with the value of a field, you don't need it. The way i look at it is if you're doing something to the overall pick (on the hero) or thing (item in general) you need the perform. otherwise if you're working with values/text of a particular item, you don't. That help? :) |
Or, think of it as perform getting replaced with:
trashvariable = All lines in HL that execute a change have an equal sign in them, so, if perform gets replaced with that equal sign, does your line now have two of them? That's why if you look at some of the oldest pieces of d20 or WoD, you'll see var result as number result = assign[some tag] That's now a deprecated coding style, and using perform is now preferred. That's left over from before "perform" was added to the scripting language. |
Trying to import V1.7, the list of files indicated that thing_species_DS9.dat was not going to get replaced.
On switching to the game system, it reported duplicate entries in thing_species_DS9.dat and another file with DS9 in the title. I had to manually delete the thing_species_DS9.dat in order to get the game system to compile. I got a thing_species_DS9.dat |
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Career Event "Encounter With a Truly Alien Being" should raise Reason and Science by 1 each. The description says this. The actual changes, though, are Daring and Command.
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And in just a few days, we get to add Alpha Quadrant!
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So true!
Excited for all the new races, etc... :) |
So...when can we expect 1.8? :)
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Step 3: Upbringing
Option: Artistic and Creative Accepting this Upbringing should raise Presence by +2 and Insight by +1. The values that come up, however, are reversed (Presence +1 and Insight +2). (The values for rejecting this upbringing appear to be correct.) This is in 1.8. |
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Also, there are a few improvements to the single sheet output format: https://i.imgur.com/tZcWaMIl.png The division colors (used for names, headers, etc.) are a rough guess and could use some tweaking. Any suggestions along these lines would be greatly appreciated. Also, any suggestions on sheet improvements would be appreciated as well. :) |
Once I get to my computer, I'll find the RGB codes for the colors I use on my NPC writeups.
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Thanks! I appreciate that!
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Sorry for the delay. Here are the colors I used for my NPC sheets as shared on the Continuing Mission website.
Command Gold: R 255, G 155, B 0 (this is actually a little more orange than the uniform, but it had a better contrast on the white page) Operations Red: R 255, G 0, B 0 Sciences Blue: R 0, G 176, B 240 |
While trying to use this dataset for the first time in Hero Lab 8.9c, I'm getting this error:
https://i.imgur.com/mHKVMS9.png |
Hmmmmm...
I’ll check it out. It seems to work fine on my end... |
Gamma Quadrant is out.... ;)
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I saw that before I left for work this morning. I haven’t even had a chance to dive into it yet! LoL :)
Looking forward to it though. :) |
The descriptions for talents do not appear in the tooltip popup in HL, although they appear in the printed output.
The HL tooltip says "no user description", which seems to suggest that "tagis[component.Custom] <> 0" (according to procedures.dat) Also, it looks like only Control has its description definined in the .dat file. |
Hi,
There is an issue with you using a specific font called "TrekArrowHeads". 1) When hovering over one of the weapon descriptions for the first time, a popup window appears saying: Quote:
I guess the font could be converted into individual bitmap images and then the issue will be avoided. -- The generated PDF doesn't look like your nice picture from the an earlier post either :-( The formatting of the talent descriptions is a bit odd on the printout because there are specific line breaks added in the description fields in the .dat file. Looking at some PF files, explicit line breaks are only required on paragraph boundaries. -- I'm now available for text data entry if you want help getting text into the system. I'm not so hot on scripting, so less useful in that area. |
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Seriously though I would love to get this showing without needing the specific font. Have you done that kind of conversion? :) Quote:
The line breaks come from the cut and paste out of the pdfs and I missed a few. :) if you could point me to the entries, I’ll get them cleaned up. I also really appreciate the offer. Let me see what I need for the new GQ book and will let you know. TC |
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Let me see what needs to be done about that tooltip. I may need to do some recoding, etc... Thanks for reminding me about this! :) |
There are lots of unrequired "\n" across 22 files.
I tried modifying your equipment.str file to use "{meta bmpfull}{bmp StarTrekArrow}{revert}" instead of your "{font TrekArrowHeads} A{revert}" (in two places). The "bmpfull" allows the image to appear in the descending part of the text line. I then added a TrekArrowHeads.bmp into the data directory, grabbed from the font viewer (the image being 9 pixels wide and 13 pixels high). (I can push my changes for both BMP and the "\n" issues to a branch in git if you want :-) ) |
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Will we be seeing Gamma Quadrant and the Voyager PC supplement soon?
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This will have a slightly different visual look and I'm trying to make sure I get everything just right. |
My apologies for taking so long, but a new version available.
v1.9 Release: 03/17/20 Fixed - No descriptions showing for Talents and other items Artistic And Creative Upbringing - correctly adds +2/+1 to Presence/Insight instead of the reverse Improved starship component tab, renamed to Ship Details Mixed Heritage provides traits from both species New - Better Single Page hero output sheet Better Single Page starship output sheet User specified Custom Trait for Starships New UI look Configure Hero defaults to Main Character Voyager Character Sourcebook |
I'm getting a number of issues playing with Liberated Borg in Mixed Species (I'm a sudden, unexpected fan of xBs). Once I get them cataloged I'll post specifics.
A few things while I'm in that process, though. When you press the "Add Traits" button on the Mixed Species tab, the Liberated Borg trait doesn't show up. If you change your mind on the base species and hit "Add Traits" again, it doesn't let you delete the old primary species trait on the Traits tab. If you choose Klingon as primary species, it shows Klingon twice when you click "Add Traits," but Liberated Borg still does not appear. More later. |
Thanks for letting me know. I'll check into it once have all the details.
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error loading game first time
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Thanks so much! -l Just to add a little more context - I only get this error using the Mac client. On my PC it works fine. |
When I attempt to open the game I receive an error message:
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The 3 .stock files of the character's from the 3 series give an errors when viewed as that they were made for another version of the data files.
The 3 files are: DS9_Player_Characters.stock TOS_Player_Characters.stock TNG_Player_Characters.stock |
EDIT: Never mind, my dumb ass didn't read the previous 2 posts about my exact problem. it was about the error messages so i just deleted those stock files and things work now. never mind!!!
NOTE: It happens to the best of us sometimes..... |
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