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-   -   Movement effort try 3 (http://forums.wolflair.com/showthread.php?t=65909)

 Dragon5e May 13th, 2021 06:33 AM

Movement effort try 3

I went to look at the Special Movement adjustment. Seemsm to me if you can identify the data you want you can skip a lot of effort. Here's the eval script

Eas enough. I tried to add hero.child[Speed].field[Bonus].value to that. Keep insisting the thing is zero as it stubbornly just give p[Adjust] value. Ahhhh Scrapped the True Speed movement and also this while I learn a bit more about what is going on in here.
Adding 10 to a Burrow of 5 is easy but what happen if the thing go supersonic at say 50 to that burrow? I don't want to have to hit p[Adjust] 50 times. Ehhhhh Pausing here .

 Dragon5e May 13th, 2021 06:36 AM

The bonus value should be 10 from Monk movement as I see a 30 40 on the character sheet. Beat me why you cannot add it in Speed Special adjustment.

 Fenris447 May 13th, 2021 07:45 AM

 Dragon5e May 13th, 2021 09:21 AM

Ok I'd been working on how to add monk movement to special movements. I think I got the gist now. What do you think of this one?
Speed, Special Bonus
Select this adjustment to modify one of the character's special movement rates, such as flight or swimming. Put the desired bonus in Duration and it will add to it. You can even add in a burrow of 10 and bonus of 5 in duration and it will set the speed and add the bonus to it. With racial values just set duration directly to speed + bonus. Example racial flight 50? Duration 60

Add in pDuration tag 0 to this and this eval script

~if nothing's been chosen yet, there's nothing we can do
doneif (field[pChosen].ischosen = 0)

~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)

~ Apply the speed