Ring of Epic Wizardry
Hi,
I tried adding a Ring of Epic Wizardry V, but I'm stuck. I started by copying Ring of Wizardry IV, which has Eval Script if (field[gIsEquip].value <> 0) then var result as number result = hero.assign[Hero.Wizardry4] endif I cannot simply change the Eval Script to result = hero.assign[Hero.Wizardry5] because the tag Wizardry5 does not exist in the d20 source files. I found a tag in in file aug_tags.st1. <value id="Wizardry4"/> <!-- Double arcane spells from level 4 (from Ring of Wizardry) --> I also found the following in data.hlz while Hero Lab is running ~ If we have Wizardry for this level, and these spells are arcane, ~ we get twice as many spells. if (isarcane <> 0) then if (i = 1) then if (hero.tagvalue[Hero.Wizardry1] <> 0) then field[cMemMax].arrayvalue[i] = field[cMemMax].arrayvalue[i] * 2 endif elseif (i = 2) then if (hero.tagvalue[Hero.Wizardry2] <> 0) then field[cMemMax].arrayvalue[i] = field[cMemMax].arrayvalue[i] * 2 endif elseif (i = 3) then if (hero.tagvalue[Hero.Wizardry3] <> 0) then field[cMemMax].arrayvalue[i] = field[cMemMax].arrayvalue[i] * 2 endif elseif (i = 4) then if (hero.tagvalue[Hero.Wizardry4] <> 0) then field[cMemMax].arrayvalue[i] = field[cMemMax].arrayvalue[i] * 2 endif What I cannot figure out is how I mimic the behavior of Wizardry4 for Ring of Epic Wizardry V to double the number of 5th level spells memorized. I do not see how srd.dat files meld with aug_tags.st1 into what I find in data.hlz, nor do I see anything I can copy in Hero Lab Editor to mimic Wizardry4. Any advice? Thanks |
By the way, I was able to use an Adjustment of Spells Cast per Day as a workaround, but it would be nice to code the epic versions of the rings as needed.
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The hero tag group isn't set up as dynamic, so users can't add new tags to it. Have you tried figuring out how the adjustment adds the appropriate number of spells and putting that script on the ring?
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I made one quick attempt that broke my data files, which I fixed. I haven't tried again as of yet since the computation in data.hlz to use cMemMax didn't seem to work for me when I tried it.
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Actually, I was talking about going into the spells/day adjustment, figuring out how that works, and using it to create the code for your ring.
Code:
Code:
hero.childfound[cHelpWiz] arrayvalue[spelllevel] references the level of spells we want to modify. Since we know we're modifying 5th level spells, that can be changed to arrayvalue[5]. We'll start with the if/then statement from the ring of wizardry 4 that makes sure the ring only works while it's equiped: Code:
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Looks like a solid approach, but specialization and Intelligence bonuses will often affect Spells per Day, and all Wizardry rings specifically exclude doubling of bonus spells.
Since base Spells per Day progression is predictable for Wizards, the adjustment could be a hard coded addition based on Wizard casting level (+1 at 9th, +2 at 10-11, +3 at 12-14, +4 at 15+)... perhaps not the most elegant approach, but viable. |
Specialist spells aren't affected by this, but attribute bonus spells are. Sorry, I didn't look up the ring of wizardry to look for details before doing the calculations. If you can make it work with the set progression, go with that.
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Is there a way to access the "cCastTot" array add the base spells per level without adding the bonus from the stat?
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