Feature Requests
I wasn't sure where to put this, but I'm seeing somethings that could be improved upon so I thought I'd request them (and no I haven't purchased the prog and SR set yet.
1) When adding cyberlimbs, if you haven't written your physical stats down you can't flip back to the summary screen to double check. It would be REALLY handy if the base stats were listed in the customization screen. 2) By RAW, all modifications going into a cyber limb must have the same grade. If you have already customized the limb it would be nice if all the modifications would already change to that grade. 3) If you have already removed the wireless and RFID option from the base cyberlimb there should be an option to automatically relay those settings to sub modifications. 2b & 3b) Actually why not just have a option on the cyberlimb option to automatically translate the modifiers applied directly to the cyberlimb to any sub modifications. |
BTW I REALLY like the identity and lifestyle section.
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4.) Please consider adding a recoil compensation setting to the firearms listing. Some weapons have "efficient design" RC, and selecting a gizmo or other option will presumably only cause issues once the Arsenal data set is built/released. I suppose you could also just create a "efficient design" gizmo and have RC get applied that way...
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That's detailed in Arsonal, so I would imagine that that modifier would be included in that dataset.
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Making starting contacts optional is something I would like to see.
Also it would be nice to be able to set a Maximum on Starting Equipment Nuyen along with Rating and Availability. I am running a 300 BP campaign, and my players do not start off with contacts, they earn them through the course of the campaign. Their goal is to become either a contact for other runners or reach the 400 BP level for a professional runner. My group is limited 5 BP of equipment to start off with, equipment rated at 3 or less and availability less than or equal to 4R. Real ghetto level gaming, but its turned out to be really fun for my group. |
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The system still reports a validation error for Resources Unspent: Contacts when you don't use them.
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For the contacts, here's what I've changed for the next update;
take a look at the Personal tab, at the Permanent Adjustments list there - you'll see that there are adjustments that allow you to house rule the size of many of the other pools that are used in character creation. I've added a new adjustment to that list for the contacts pool, so that you can increase ito to 3 if you like, or drop it to 1 or 0 (or, heck, increase it to 10). |
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