![]() |
Quote:
|
I'm doing a quick comparison of tags for Eldritch Blast and Rapier. Can't seem to find anything that would indicate a reason why it is unselectable as a weapon. The reason given when hovering over the non-selectable symbol says I'm not the right size. Oh well I was hoping to assist with fixing this bug.
Unfortunately I did find a bug too. I'm making a new version of my Rogue/Warlock and tried to pick the Thay trait. As a result I also picked the Mind Over Body free feat. It gave me the feat but shows that I do not meet the requirements of race. It is also not using the ability that I selected for my HP modifier. I tried both and neither work. Is this because I don't meet the requirements? |
Quote:
Quote:
|
Darkvision Error
I remember someone posting about the dark vision error before, but I don't remember any fix or eta on one. It is really getting aggravating, and making it hard to test new content is there any word on the status of the fix?
|
Quote:
|
According to the Monster Manual the Half-Dragon type changes the type of the base creature to "Dragon." But does not recalculate Base Saves or Base attacks.
The Half-Dragon, is not correctly applying the Dragon Type to characters in hero labs. As a result, it is giving back prerequisite errors when dealing with dragon feats/spells/abilities and dragonblood feats/spells/abilities. |
Quote:
Update: This looks like a core issue. I'll throw is Shadow's way. |
Warblade - Wall of Blades prerequisites incorrect?
*nevermind*
|
Quote:
|
*rofl*
|
Quote:
Quote:
Although there is another issue I am wondering about, (might be a bug). So in the Expanded Psionics Handbook, the Thri-Kreen's racial bonuses are somewhat different from the ones in the data set. Is this a bug? I only have a handful of 3.5 books so maybe the data set's stats are valid and from a different source? I did discover the editor today and made a copy of the Thri-Kreen and changed it to match what it says in my EPH but I probably messed something up. Also, Complete Psionics has something called Racial Classes. Are those implemented somewhere? Thanks in advance! |
I apologize if this is not the correct place to be doing this but I think I may have come across a bug.
When playing a Paladin before when you marked off a use of your channel ability then it would automatically mark off two uses of the lay on hands, as it should per the core rule book. I think it started in the update when the the button to reset abilities after nights rest that is no longer happening automatically. |
Quote:
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
So make sure if you report this you report this for Pathfinder not d20. :) |
Another Bug - Knight Starting HP
I think I found another bug. My wife created a knight character and it doesn't seem to be added the max hit dice at first level. Her HP was only her con modifier (3). It should have been 15, right? (d12 + con mod?)
|
Quote:
|
Quote:
|
Bug in Warblade
So my character is a Half-Orc Warblade at level 4. He should have no special bonuses to his Reflex Save except that granted by the Battle Clarity class feature. His Int is 14 (+2) and his Dex is 16 (+3) so by my (admittedly often flawed math) his Reflex save should be 6 = 1 (from the warblade class table) + 3 (dex mod) + 2 (granted by Battle Clarity). The software is reporting 8. Perhaps the software is adding his warblade level [4] to the Ref save instead of min(IntMod [2], WarbladeClassLevel [4])?
Let me know if I'm crazy and a fix if you can, Thanks! |
Quote:
Code:
#applybonus[BonInsight, hero.child[vRef], bonus] |
Ok here is a quick list of the MM1 monsters that have feat issues that are used for Summon Monster I and II.
All seem to have Unarmed Strike even if they have claws. Is this a hard coded item? Badger supposed to have Track, Weapon Finesse. Has Track, Weapon Finesse, and Agile. Monkey supposed to have Weapon Finesse. Has Weapon Finesse and Agile. Owl supposed to have Weapon Finesse. Has Weapon Finesse and Alertness. Hawk supposed to have Weapon Finesse. Has Weapon Finesse and Alertness. Raven supposed to have Weapon Finesse. Has Weapon Finesse and Alertness. Small Viper Snake supposed to have Weapon Finesse. Has Weapon Finesse and Improved Initiative. Eagle supposed to have Weapon Finesse. Has Weapon Finesse and Alertness. Medium Viper Snake supposed to have Weapon Finesse. Has Weapon Finesse and Improved Initiative. Wolf supposed to have Track and Weapon Focus Bite. Has Track and no Feats available. When Weapon Focus Bite added the Weapon Focus Bite added twice bootstrap issue. I'll go through and find the rest later and post them too. |
Quote:
|
Quote:
|
Quote:
Quote:
Quote:
Update: I can't force the selection, but I can limit it. Seems like a reasonable solution here. |
Quote:
XML example: Code:
<bootstrap thing="fWepFoc"> |
Quote:
Thanks for the info. I'll have to test this out. It will certainly make things much easier. |
This may have already been brought up, but we have a bug with things stacking that shouldnt.
For example, I do an adjustment, Armor Class (deflection to a character who already has a ring of protection +2, and they stack. they shouldnt. I did this adjustment to simulate a protection from evil spell. I tested this by doing two different deflection bonuses as well, both on adjustments... and they stack. |
Quote:
|
Quote:
ive always used the temporary adjustments as a quick and dirty way to do an effect that doesnt fit a spell that will be reused ("for 5 rounds you get a +3 deflection bonus because the god smiled upon you"). |
Quote:
|
I agree with you on spell conditions. I've created some of the more common ones that I use. I will look and see what they are and whats missing, and if you're interested, include them. Im hoping your wrong on adjustments though. Because I think adjustments should still followthe normal "stacking" rules to help DMs like me that do things off-the-cuff.
|
Quote:
|
In reference to a bug as follows:
Adjust tab Temporary or Permanent Adjustment Power Attack Adjusting this modifier affects the Attack modifier, and Armor Class? :/ My work around is to have separate weapon and damage adjustments. |
Quote:
Update: I have fixed this with one caveat, which I noted in the adjustment description. When using a double-weapon as a double weapon, the damage bonus is being applied to the second attack. Based on my interpretation of the feat, this should not happen. The second attack of a double-weapon is considered light so the damage bonus from Power Attack doesn't apply. Unfortunately, I can't figure out a way to avoid the damage bonus being added so users will need to make note of that. Otherwise, it seems to be working. |
1 Attachment(s)
Hi everyone ,I notice when I do my Mage Drow Whit the Tainted Scholar Prestige Class it have to many spell Slot. I put in attachment.
It have 18 in depravity that and 14 in corruption. Check It if you have the time. I made customs adjustments for the moment. |
Quote:
Update: I have a fix. I wasn't properly calculating the ability score bonus for spell casting. The fix will be available in the next release, however if you want it sooner you can apply the following change: In the 3.5 Heroes of Horror .user file, find Tainted Spellcasting in the Class Specials tab. In Eval Script #1, change the following code: Code:
~determine bonus spell score Code:
~determine bonus spell score |
I think I have found two bugs:
1) The wolf's damage on bite should be 1.5x Str Mod. as stated in the MM(pg. 6). I haven't seen this error with other Monsters. 2) The Crusader class adds the charisma modifier to saving throws. Also side, note is there a way to have fractional BaB and saving throws taken into account. Thank You |
Sorry for the delay.
1) It sounds like an issue with the bite of the wolf not being counted as a primary, shouldnt be too hard to fix.. 2) It is adding the Cha mod to will saves (maybe it was already fixed). 3) Fractional base saves is very complicated. I do not think anyone has tackled this issue. I'd take a crack at it but I am absolutely horrible at math. |
All times are GMT -8. The time now is 04:04 PM. |
Powered by vBulletin® - Copyright ©2000 - 2023, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.