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Hmm. Must've missed that one. I'll put it in and drop it in the community submission thread |
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I noticed I could not add the weightless scabbard to my PC. I went and looked and noticed the "Arms and Equipment Guide" user file has 0 wonderous items in it. What's up?
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433 items of equipment from that book have been done. I consider that amazing... but no-one's got to the magic item part. (Some items may have been updated for 3.5 and been entered in another "book".) |
I thought somehow it got missed or my version was screwed up or some other thing, IDK. Is there a tutorial of how to create items and place them in the .user files?
Edit: Found some info and copied a glove of storing which is functionally similar to the A&EG Weightless Scabbard I wish to create. Is there a way (easy or not) to limit the items that can be stored in this container i.e. bladed weapons such as swords and daggers and limit it to one item? Also what conventions exist for assigning a unique ID to an item? |
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If you are making items for yourself it doesn't really matter what convention you use for creating unique ideas as long as they don't clash with existing ones. In general, though, we try to have them make sense and capitalize letters at the start of words. So, for something like the Weightless Scabbard, it could look like this: ioWeightScabbard I drop the "less" of Weightless here because it's too long to fit, and try to keep the "words" being clear. You could also do: ioWeightlessScabb Though I think the first one might be easier to understand what it is. |
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If I wanted to do the rest of the wondrous items in the A&EG and contribute them to the community, how would I do that? Should I even worry about limiting the scabbard to one bladed weapon?; assuming that is even possible. |
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There's a thread for providing files to the community set here: http://forums.wolflair.com/showthread.php?t=65384 If you have any trouble attaching any files, let me know. |
Arms and Equipment guide is missing Quick-escape armor add on.
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Not sure if anyone is aware but Lyric Thaumaturge from the complete mage appears to be a blank class.
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Classe from complete Divine: Seeker of the Misty Ile
the classe right now as a full spell progression but level 5th and 10th should not be spell progression levels and the classe dosent add the spell domain (Travel and Magic) to the main classe option Thanks |
Mule/donkey encumbrance is incorrect. Not sure if the mule was marked as being a large creature like it says in the monster manual.
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Song of the White Raven Feat doesn't appear to show an increase to Inspire Courage with Warblade or Crusader.
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The mule is tagged as large. |
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A few bug reports before the next release:
Special: Sudden Strike (xMalSudden, Tome of Magic) needs to have xSudStrike bootstrapped Feat: Reckless Rage (Races of Stone) adjust prerequisite to new Rage thing Class Ability: Fey Transformation (Swanmay, Book of Exalted Deeds) timing for typechange condition needs to be First 450 Custom Special: Incarnum Blast (Magic of Incarnum) script needs to be a "childfound" Feat: Unnatural Will (Heroes of Horror) prereqs not set Race: Shifter (Eberron Campaign Setting) need the Humanoid type and Shapechanger subtype Skill: Perform (weapon drill) (Complete Warrior) need endif's after each line, not calculating properly Class: Shugenja (Complete Divine) secondary spells need to be set by cMagicLev and not level count Feat: Dead Eye (Dragon Compendium) doesn't function Class: Tattooed Monk (Complete Warrior) 4 skill points/level Feat: Open Chakra Helper (all three) (Magic of Incarnum) timing needs to be at post-levels Class: Eldritch Theurge (Complete Mage) 2 skill points per level Variant: Warforged variants (Races of Eberron) need sources tagged Item Power: Nimbleness (Magic of Faerun) increases penalty instead of reduces, change to Add Once Class Ability: Endurance (Ranger2, Player's Handbook) not populating feat Class Ability: Sudden Strike (Shadowblade, Tome of Magic) Value rounding up instead of down |
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I have otherwise fixed all the listed issues. I do want to take a closer look at the Open Chakra feats. I don't like how they were implemented. |
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Also, Drow Skirmisher (fDroSkirm, Races of Eberron) needs to have the timing set to pre-levels |
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Things running at First/100 don't register when referencing other things. The earliest I've seen something run properly, other than setting the Value of itself, is First/500 |
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So I accidentally left a test class in Fortunes and Winds. The class "a" is a test thing and needs to be deleted
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Sublime Chord's Song of Arcane Power from the Complete Arcane has the wrong short description. It currently says "Break Enchantment on a single target within 30 feet." This ability allows the next spell they cast to gain a bonus to their caster level based on the result of the perform check
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Hi !
I have a Druid 5, Planar Shapherd 2 character, however my animal companion only has 2 bonus HD according to Hero Lab. Shouldn't it be 4, as the PlS level stacks with the Drd level for the purpose of the Animal Companion ? EDIT : just made a test, if I change my PlS levels for Drd levels, I get the bonus HD for the animal companion. Could there be somehting wrong in the script that adds PlS levels to Drd levels ? |
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bonus = hero.tagcount[Classes.PlanShep] |
I noticed that Paladin's Divine Grace is stacking Crusader's Indomitable Soul (Tomb of Battle)
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Indomitable Soul (Ex): Beginning at 2nd level, you draw upon the power of your unwavering faith to steel yourself against the enemies you face. Your personality, energy, and dedication to your faith make it possible for you to shrug off attacks that target your willpower. |
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Hey Sendric, can you look at the Discipline Weapon Focus ability for the Swordsage (Tome of Battle)? I got it to apply Broadcast.WepFocus to each of the discipline weapons but when I tried to assign WepFocus.eachweapon to the hero it kept giving an invalid tag error
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