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In the Xanathar's Guide community material:
The Samurai martial archetype is adding +2 (proficiency modifier) to Wisdom saves when the archetype is gained at 3rd level. Samurai should gain proficiency in Wis Saves at 7th level with the ability Elegant Courtier. When you get to 7th level there's no additional change to Wis Saves, so it's not doubling up, it's just delivering the bonus 4 levels too early. |
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I noticed that Aasimar race get Knowledge: Religion as Class Skill with every class (i.e. for fighters should be Cross Class Skill)
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Heal, Knowledge Religion Listen Spot |
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Guys,after 8.5b patch,i started having problems with all kind of spells.Did anyone also get that?
Error:Table portal 'sThing' makes use of an agent reference but no agent pick is present Or any solutions? |
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Dave did reply HERE. |
Two Weapon Rend does not work properly with Ranger. It is telling me I need a Dex 15, even though in the very description of the feat it says that all a Ranger needs is a base BAB of +11, be in the TWF track, and wear light or no armor
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Made a Paladin/Ranger character, and took the Devoted Tracker Feat. Wild Empathy did not add up properly, where it should have been +29 (14 lvls Ranger/5 lvls Paladin, +8 Charisma mod and +2 from Handle Animal at 5 ranks) and was a +24. The feat is also supposed to combine Animal Companion and Special Mount (if you take 5 levels of Paladin), and neither the Special Mount or the Animal Companion were able to be improved beyond the base 5 Paladin or 14 Ranger, much less somehow combined. I have a suggestion of making it's own tab
I also had Multi-class issues in character creation while leveling when Devoted Tracker is suppose to eliminate that with Ranger and Paladin. I was forced to take all 5 levels of Paladin in a row instead of breaking it up as I wanted. The Smite worked correctly at +8 to hit and +19 damage, so was the only part of the feat working properly. I also took the Feat Extra Smite, but instead of giving the character 3 Smites a day, it only had 2 Smites a day listed. For some strange reason Extra Smite seems to have a category selection (that gave me no options) in the Feats category, when it just gives a flat bonus to any Smite ability of +2 a day, specially when you can take it multiple times and it stacks. It seems that the Stone of Good Luck does not work properly with giving it's +1 Luck Bonus to Saves, Skills, and Ability checks. |
Practiced Spellcaster feat- It increases your CL as it should, according to the notes on the side of the Wizard tab, but it doesn't seem to allow for actually putting those CLs to use by allowing for the new spell levels by increased CL, which is the whole point of the feat. Any ideas?
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I believe this is the correct place and I apologize if it is not, I have found the the Totemist Chakra Bind (+1 capacity) does not function correctly on the Manticore Belt but seems to work fine on any other soulmeld bound to your totem chakra. For the Manticore Belt the +1 capacity appears correctly in the In-Play tab but when applied does not give a bonus to jump and spot nor does it give an extra spike. Thank you and I hope you have a great day.
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Update: This is working correctly. Once Manticore Belt is selected, the bonuses to Jump and Spot are applied. The bonuses increase when you add Essentia to the Belt (which can be done on the In-Play tab). The spikes will also appear once you've added essentia. This is because the description indicates you can fire your spikes a number of times equal to the amount of essentia applied to the belt, which implies that if you have no essentia, you can't use that weapon. I am seeing another bug pop up when applying essentia to the belt which I will try to track down. |
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Edit: To clarify as an example if I am personally being unclear (sorry if i am..) If I had Bloodtalons bound to totem and no essentia invested I would have a +0 to hit and no bleed. I invest 1 point via the standard method it would become +1 to hit and 1 bleed, and if I invested in the totem chakra it would become +2 to hit and 2 bleed. For Manticore Belt, when bound and no essentia you are correct there would be no spikes, and if I invested as standard it would become +2 to jump and spot as well as 1 spike. Totem chakra does not give me anything however it should grant me a total of 2 spikes and +4 to jump and spot when invested. So there is a total of 2 essentia invested yet hero lab says only 1 spike and only +2 to jump and spot. |
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1) Open the file 3.5 - Magic of Incarnum in the editor. Navigate to the Class -> Custom Ability tab. Scroll down to Manticore Belt, and press the Eval Scripts button on the right. Look for the script labeled "Set up Value4 = total essentia" and change the timing from 450 to 598. Save and close the Eval Scripts window. 2) Click on the Bootstraps button which is to the right of the Eval Scripts. On the bootstrap for "wSpikes" select the Condition button. Change the timing to 599. Save the file and recompile (or reload d20). Unfortunately, the other error message still pops up when you apply essentia. Not sure why yet. Update: I fixed the other bug as well. To do this, you'll need to open "Custom - New Natural Weapons" in a text editor. Look for the entry for "wSpikes" and remove the following line of code: <tag group="wCategory" tag="RangeThrow"/> Save and recompile (or reload). |
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Sorry to bother you again, but this is more just to let you know as it's an easy fix. Star Elf for some reason has a +2 to Dex when it should be to Cha, it even says so in the description. Thank you, and I hope you have a good day.
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Bug with Factotum
The Factotum's Brains over Brawn applies before reaching the proper level.
I managed to fix it locally by adding Code:
doneif (tagis[Helper.ShowSpec] = 0) |
Magic of Incarnum Shape Soulmeld Feat
When taking the Shape Soulmeld feat, it causes a "too many" error on the class chosen to be the helper. Further, it does not appear in the tracked resources (even if you have a Essentia pool to invest in it). This is in contrast to how it works when selected via the proper meldshaper class.
Unnamed2.por - example portfolio. Looking at Martial Study in the editor there are a number of differences, in how the two feats were implemented. However, I'm not sure if that's the right way to look at things. If this ends up double posting with my other bug, I apologize. |
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Dragon Magic Soulmelds
Hi there. From what I can tell the soulmelds from Dragon Magic pg 82-85 aren't included in the data-set at all. I could be reading it wrong, but I definitely can't spot them and they aren't available to be selected even after meeting the prerequisites.
Thanks for your efforts so far, this is an exceptional product. |
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Hello. I hope someone can help. I went to access my character sheets in d20 yesterday and every single rulebook was missing from the program. Every single one. It worked fine two days earlier and no updates happened betwixt time, to my knowledge. Any ideas on how to reload all the rulebooks and make sure this doesn't happen again?
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The feat Ishiken-do (Rokugan campaign setting) should assign ShugnVoid to shugenja secondary spells, not primary.
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When I have a small character like a Halfling buy sling bullets, the warning "You can't use this weapon, because it's the wrong size for you" appears under the Weapons tab after purchase.
Is this normal? |
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I specifically made up a Halfling and bought sling bullets to test, and didn't have a problem. Is your hero enlarged? Can you post a copy of the portfolio? I may be able to work out what's happening.
Changing to tiny or diminutive weapon size should give you a validation error for the same reason - that's not a Halfling's size. |
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I uploaded the profile here. |
Feat Errors
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This has been coming up now and then for a little while, but never with this many at the same time. It happens when I click to choose feats for the character.
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