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Installed the latest version of the d20 files and picked up duplicate errors for every spell in Custom - Core Spell.user.
Removed it (by changing file name extension from .user to .user.org). Now it is throwing a Thing Extension 'spDetEvil1' thing 'spDetEvil1' not defined It is not showing me where that Thing Extension is being defined. Any thoughts? Found it... No Detect Evil defined. Probable bug... But... I cannot tell what file the Custom - Core Spells.user file is being duplicated against to fix it there. |
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I will check that...
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spDetEvil1 is supposed to be spDetEvi1. No L in it. Something is tagged wrong, somewhere. If you can find where it is trying to reference spDetEvil1, just delete the L and try again.
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The Warlock class' Detect Magic at-will ability shows up on the Background tab with the racial abilities.
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There seems to be a couple bugs in the Dungeonscape pack for the Factotum's Arcane Dilettante class feature.
1) It looks like the spell levels are set incorrectly, but I can't figure out where to make the appropriate adjustment. If someone can point me to where these are set, I can adjust them for now on my own pack until an official change is made. 2) Only the first of the series is classified as a spell-like ability. I fixed this in my own (found the section), but figured someone would want to know if they're fixing it. *Note: the ability looks like it's in both Class Special and Custom Ability - which should be adjusted? If anyone can at least point me in the right direction, I'd be happy to make the changes and provide a link to an updated copy once done. I just don't know enough about the editor to make the changes. For reference, a screenshot of the factotum's table from my e-book copy of Dungeonscape: https://gyazo.com/ca804cddbacf3f0f7ff7cb0fba5158ae |
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Hi Sendric, thanks for taking the time to reply. I'm not sure how much you know about the Factotum class, but it's designed to be the ultimate jack-of-all-trades/skillmonkey/niche filler in a party. It won't be as tanky as a fighter, but not as squishy as a true wizard, not as sneaky as the rogue, but still better than most other classes at stealth, etc.. In keeping with its niche, it has abilities that further the whole "knowledge for the sake of knowledge" bit it's got going on. In that vein, one of the class features it has is called Arcane Dilettante. At 2nd level, the factotum gets the ability to cast a spell from either the Wizard or Sorcerer lists as a spell-like ability by spending an inspiration point (inspiration to a factotum is like ki for a monk; spending points lets them do things). Factotums get additional spells at 4, 7, 9, 12, 14, 17, and 20. This is all fine and looks to be implemented properly. ---- Note: the spell lists factotums have access to do not include spells with XP costs, and the same spell cannot be prepared twice. ---- I was trying to edit my wife's character sheet to get her new spells (as we just hit level 4, so she gets a second spell slot), but found that the current set would only let her select 0-level spells (e.g. acid splash, amanuensis, etc.). At 4th level, according to the table I screenshotted in my other post, she should have access to 1st-level spells (technically, she should have access at level 3, but still only one spell at a time). If I level her up to 7th level (where she gets a third spell), the 1st level spells appear in the list, but at that point she should be able to add 2nd-level spells (since the table shows 2nd level spells as being available for the factotum at level 5). The bug, then, appears to be that the spell levels appear later than they should be. At 3rd-4th level, I should be able to select from the spell dropdown anything of 0th and 1st level spells, at 5th-7th level I should be able to select from 0th, 1st, and 2nd, etc. ---- A side note: it appears that the spells are doubled in the dropdown when they appear in both lists (e.g. Acid Splash is listed twice, Amanuensis is listed twice, etc., but Cleaning is listed only once). I assume this is just a side effect of the lists, so it's not a big deal. It just makes it longer to scroll through. ---- Additionally, while poking through the data file to see if I could figure out where to change this, I found that the upgrades to Arcane Dilettante are not marked as spell-like abilities. The first of the line in the Class Special section (cArcDill1) is, but the later ones (cArcDill2, cArcDill3, etc.) are not, when they should. It looks as though it would be as simple as checking the box for SLA in the Ability Classification field of the editor, but then I noticed that there are cArcDil entries in the Custom Ability section (not cArcDill--note the two L's in the Class Special section vs. one L in Custom Ability). I became unsure of which needed adjustment in this case, if an adjustment is even needed. For what it's worth, cArcDil1 (one L) is not marked as an SLA by default at all, nor are the others in that line. Does that help at all? Let me know if you need screenshots. |
Yes, that all helps. I'm the one who implemented it into the community set, but it was a few years ago so I'll need to take a look to figure out what I was doing.
The double listing is an easy fix. I will take care of that, too, and it looks like the description isn't updating like it should. I will also look into that. |
Fantastic, Sendric, thanks so much. If you need a copy of Dragonscape to check against, I can send you a copy of my PDF. Just let me know if you need anything.
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In attempting to make all of the Factotum skills class skills, I appear to have done something that HL very much doesn't like. Does anyone know an easy way to set all skills as class skills? I tried this method, but the line with pushtags causes the program to crash, so that's not terribly helpful:
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~ All skills are class skills |
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I took a look at this after seeing your reply and I am indeed seeing the 1st level spells there, which is not particularly intuitive, but I can understand why (the class does have a weird spell level path). It makes me wonder if the factotum should have the spells tab though like other spellcasting classes, but that too doesn't quite fit since they don't need a spellbook. Without knowing more about HL's backend, I'm not sure how best to handle this, so I will trust in your very capable hands. Quote:
Thank you again for looking at this, Sendric. If there's anything I can do to help with this (including datasheet testing), let me know. |
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By the above logic you pull tag 1 then push to yourself. Now Tag 1 is assigned Twice to your Thing. Then you get tag 2 and push tag 1 (x2) and 2 to yourself again. Then you get tag 3 and push tag 1,2,3 to yourself again. Etc etc etc.... :) Try this instead: Code:
~ All skills are class skills |
Dear Wolflair,
Please disregard report. Just another PEBKAC issue. Thanks, Sendric |
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Trust me don't feel bad. I have blow up HL many a time. I have caused such corruption I have actually gotten HL to lose my License Code. hehehe |
Adding any number of levels of Scout (Complete Adventurer), with any or no race selected, adds Blindsight and Blindsense from both the Scout's higher levels and Dragon Disciple to the Racial Abilities list on the new background page.
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Druid's Animal Companion starts out with DR5/magic in its special abilities for some reason, regardless of type or level.
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Robe of Eyes
Robe of Eyes should add 10 to Spot
ioRbEyes #competencebonus[hero.childfound[kSpot], 10] |
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Thanks for the report. |
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Rogue Weapon Finesse Bug
Please delete
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Cloistered Cleric Multiclass bug
Hey guys, pretty sure I reported this before in the last release, but new release did not fix it.
If you take the cloistered cleric variant class and then add another class, like paladin or fighter, you still lose shield, medium, and heavy armor proficiencies. Even if you take those proficiencies again as feats you still do not gain the ability to use shields, or armor heavier than light. If you take fighter or paladin first, then add the cloistered cleric class you keep your proficiencies. Not sure why. I was hoping the latest update would fix it, but alas it did not. |
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Thanks for the report. This is a core issue. It has been reported, but I'm not aware of any time-table for a resolution. In the meantime, I did some playing around. You can create a workaround with an adjustment. I recommend creating a new user file and adding an adjustment (or two) with a script like this: Code:
doneif (field[pIsOn].value = 0) Note that this script is for Shield Proficiency only. You can widen it to include other feats as needed by altering the section in quotes. For example: Code:
foreach pick in hero from BaseFeat where "(thingid.fArmShield | thingid.fArmHeavy) & Helper.FirstCopy" |
Thank you Sendric, I will give that a try.
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Stormsinger Class
I made a Stormsinger PrC file. Can someone take a look at it and tell me if it meets the Community standards?
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Hey, Sendric. The Shugenja element focus abilities (Air, Earth, Fire, Water from Complete Divine and Rokugan Campaign setting, a copy in each) need an extra line of script after assigning the elemental spells they use.
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perform hero.childfound[cHelpShu].assign[sClass.ShugnAll] |
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The second set of Shugenja custom abilities is actually in Oriental Adventures, but why are they there? Other than a slight difference in the description there doesn't seem to be a difference. |
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The vampire template isn't disabling Con.
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Validation Error with no explanation
I'm getting a weird validation error on a character, it says "Paladin: too many assigned." That's it, that's all it says, and I've tried to remove, then add back all sorts of things to see what is triggering the error to no avail. Any suggestion or help would be awesome - hard to say for sure whether it's a bug with the data set, but I can't think of anything else it could be. Thanks
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Seriously - can you offer more information? Eg: What tab is this appearing on? You could also post a copy of the .por file with the Hero that other people can look at. |
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