Not at my computer at the moment, so have a question: As the dataset now stands, could I build a Klingon PC in the TOS era, even though the rules in the Beta Quadrant book says only TNG? Haven't had the chance to experiment there.
ETA: Yes, you can. This is good, because not everyone's campaign is the same. I'm glad the choices aren't so hide-bound as the official online creator app. |
Currently with (at least my corrected/modified dataset) the creator, yes you can.
If you want the corrected dataset files and a list of what modifications were made, send me a PM and I will get them to you. |
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I'm in process.of setting up a new laptop, so will be able to dive back into this shortly :)
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:) Why not branch the GitHub project and submit the changes that way?
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The one time I visited any github page was to grab the files I needed and that was it. |
I'm back up and running now so can check on a few things. :)
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Other than what SSiron has for me. :) |
I think that's it for me so far. Haven't had a lot of time to work with the thing recently, but I hope tonight to knock out a few characters to test things.
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I want to make sure I have all the issues covered, and everything back to working before I declare success. :) |
For a main character, is there a way to add a custom trait? Like, say, a character is a member of Section 31, or has a prosthetic device like Geordi's VISOR? The only traits showing for main characters are the various species, at least that I can see.
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Focuses aren't showing on the character sheet when saved as a PDF. A sample is attached, if I did things right....
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Ideally, you would find Unarmed Attack in the Melee section of the Armory tab. It's not there, however. Am I missing it somewhere?
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Nope, I missed adding it back to everyone. That will be fixed with next update.
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Do you have an ETA for the update? Not trying to push, just checking so I can kind of plan the next round of tests.
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I should be able to get it out by Saturday morning (CST) at the latest.....
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I really appreciate the help on this! |
You are probably already aware of and working on it, but out of curiosity, are you dealing with the descriptions for talents on the character sheet?
I noticed a while back that the talents will show, and one or two words of the description, then it gets cut off on the character sheet. There is also no 'Long/Detailed Descriptions' option for the character sheets. (I can't remember if I brought it up before, either in my fixes or the text file for updates made. I did not have any clue how to fix this issue myself, although if I delved deep in one of the other game files I could probably find a solution.) |
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New update should be available now. :)
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I had an inspiration last night. :)
Version 1.5 is now available . This adds Mixed Heritage as a species (separated at the top of the list) and allows for the proper selection of attributes based on species. When Mixed Heritage is chosen as the species there will be a selection in the middle of the species tab where you select the appropriate species. However, before any attribute selection takes place, the button labeled "Add Traits" must be clicked. This will add the appropriate traits to the character and populate/make visible the attribute selections. I'm also opening this up for anyone who wants to give it a whirl. :) Add "https://www.dropbox.com/s/qnhleith4exfa1o/updates.xml?dl=1" to your update sources and this should allow you to fully use STA if you have the Authoring Kit/Savage Worlds data as part of your license. :) Please! Please! Let me know your thoughts on this. :) Thanks! Thomas |
I don't see any of your newest updates on the Github link I have, and that update source link doesn't seem to work for me. Unless I am doing something wrong with it.
Downloaded the file and added it to the game file folder, and added it to the sources list on checking for updates. Neither method worked. |
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Seems I forgot to push my changes from my desktop to the repository. :( They're there now. If you've added that as a source, try deleting the existing stadventures folder first, then look for the Star Trek Adventures listing in the updates list. You should see an entry "Star Trek Adventures (v1.5)" near the bottom of the list. If you see that, download it and that should update completely. (see the attached Source Screenshot.jpg and Source Screenshot 2) You may need to exit and restart after adding the source. |
Aesthetic issue: Traits appear to be auto-sorted alphabetically. This sometimes results in minor weirdness, especially with mixed species Traits. With the mixed species character, the Primary species should be listed first, with the secondary species listed second, even if it's not alphabetical. While B'Elanna Torres had her Human side as dominant, and thus would show up correctly as Human, Klingon, a character like Saavik, whose Vulcan half was dominant should be listed as Vulcan, Romulan. It automatically is sorted to Romulan, Vulcan.
Okay, Saavik might actually be Romulan, Vulcan because of her early childhood before she was found and raised by Spock and Sarek, but you see the issue. Also, using the game's standard notation, Species Traits should show up first, with additional traits (Section 31, Cybernetic Limb, or whatever) showing up after the species Trait(s). |
Gear Issue (Minor): Communicators and commbadges are two separate things, and should both be listed separately.
I run a late TOS-era game (2295), but allow a couple of TNG-era races since they were part of the Federation then (Trills and Betazoids, specifically), so I have both TOS and TNG eras checked when I create the character. When I give one of these characters a communicator, though, the program changes it to Commbadge because the TNG box is ticked, and this is not a good thing. It's not a major thing, to be sure, but it's not desired behavior. |
Mixed Species (Aesthetic/ease of use): Once the traits are added and the attribute increases are unlocked, it would be helpful/more intuitive is the first two attribute boosts were labeled as Primary, and the third as Secondary. This is mostly for clarity; the dropdown lists have shown the correct attributes, but it's not as clear as it could be. Something like this would help:
"Attribute +1 (P): [dropdown]" "Attribute +1 (p): [dropdown]" "Attribute +1 (S): [dropdown]" |
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I’m considering redoing the Species and instead of not making them available in an era, simply flag them as truly valid in their appropriate era. That way you could add them with no issue and get a warning. Then, ideally you could add an adjustment to make them valid. Would something like that work? |
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Ok, the new files are working now. I decided to test out the Mixed Heritage and encountered a slight problem. Detlans have the option of also being an Empath, yet the talent is still showing as Betazoid only.
When looking at it with the intent to edit, I realized I wasn't sure exactly how to do that without breaking the file set. Is there a way to change all the species talent pre-reqs from the 'isspecies' to requiring the species trait instead? |
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Actually, the #isspecies[X] macro (in the definition.def) now looks for the “CountsAsSpecies.X” tag, so you would just need to add that tag to whatever species for a talent or whatever to become valid. I could probably add something like a “ValidForSpecies.X” tag too if think that would be useful? |
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Also, the Nerve pinch, how would you change the damage CD from adding Security to adding whichever the higher discipline is of Medicine, Science, or Security? If it is easier for you to simply make the changes and push out the newly edited sections, that would be fine too. |
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(#isspecies[spcBetazoid] + #isspecies[spcDeltan] <> 0) |
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While fiddling with it, I am not sure if it is just me or not, but I noticed that the Career Events are not adding the bonuses to attributes and Disciplines like they should (and did previously). Edit: Hmm... changing the expression for empath broke the file set with an error of "Syntax error in 'pre-requisite rule' script for Thing 'talEmpath' on line 1 -> Tag 'CountsAsSpecies.spcBetazoid' not defined" Edit of Edit: Ha! I spotted it now... there is no id in the species definition for Betazoid... (betazo) |
Ok, looks like that was just a glitch, but I also noticed something that has been partly bothering me for a while.
In the thing_disciplines.dat, you have the disciplines sorted alphabetically, instead of by section. (Command, Conn, Engineering, Medicine, Security, Science... instead of Command, Conn, Engineering, Security, Medicine, Science) It doesn't really have much of an effect, except when someone decides to edit/create their own stuff and get the wrong label attached due to not realizing they may be different. (I know it would take forever to alter all the files to make corrections, just thought I would point out a possible issue for others to notice and deal with on their own.) Also, I the career events issue was a minor glitch. It's working now, however, I did notice that at least one of the career events is adding a point to the wrong discipline. (Encounter with an Alien Being is adding to Command instead of Science.) I corrected that one in mine, but may have to go through all the events to make sure they are operating correctly. |
You may also want to go through and double-check the ships stats. I noticed that at least the Oberth frame has the wrong stats for Structure and Weapons (1 point lower than should be).
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