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-   -   [Modiphius 2d20] Star Trek Adventures (http://forums.wolflair.com/showthread.php?t=58838)

TCArknight March 29th, 2021 11:13 AM

New version 1.10 should be available from the update link in the post linked to below. :)

Quote:

v1.10
Release: 03/29/21
Fixed -
Career (Veteran Officer): now correctly counts the Veteran talent for the Talent tab to display 4 of 4 talents.
"Courier New" font for "fntLarge" replaced by Arial
fixed several species traits that prevented them from being used with Mixed Heritage "Add Traits"
Editor (Traits): changed from it_tagPick to it_taglist for Trait Category
Stock characters updated for new version

New -
Editor (Traits): added it_tagPick option to select SpeciesTrait.? for trait
Delta Quadrant Sourcebook
+ New Species and related Traits and Talents

jbearwillis March 29th, 2021 07:21 PM

Thank you so much for all your work....

PGoodman13 April 21st, 2021 05:13 PM

Finally letting me post!!

In an effort to have all the bugs in one place for easy reference, so that TCArknight doesn't have to look in several places for my prattling....

1. According to the core rulebook, page 248, the Miranda class was commissioned in 2274. According to the app (with dataset 1.10), it's commissioned in 2262. This gives it a refit that it's not entitled to.

2. It seems to calculate starship combat damage wrong. A scale 4 ship with Security 3 should have phaser damage of 7 and photon torpedo damage of 6; the ship I'm currently building is showing 8 and 7, respectively. (Later: Okay, so part of this is me misreading something; the ship in question has phaser banks, which increases the damage by one, so the 8 damage for phasers scans. Dunno why the photon torpedoes are showing as being 7 instead of 6, though.)

TCArknight April 22nd, 2021 10:12 AM

Quote:

Originally Posted by PGoodman13 (Post 294608)
Finally letting me post!!

In an effort to have all the bugs in one place for easy reference, so that TCArknight doesn't have to look in several places for my prattling....

1. According to the core rulebook, page 248, the Miranda class was commissioned in 2274. According to the app (with dataset 1.10), it's commissioned in 2262. This gives it a refit that it's not entitled to.

2. It seems to calculate starship combat damage wrong. A scale 4 ship with Security 3 should have phaser damage of 7 and photon torpedo damage of 6; the ship I'm currently building is showing 8 and 7, respectively. (Later: Okay, so part of this is me misreading something; the ship in question has phaser banks, which increases the damage by one, so the 8 damage for phasers scans. Dunno why the photon torpedoes are showing as being 7 instead of 6, though.)

Thanks!

I'll check into these and see what can be done.

PGoodman13 April 25th, 2021 02:36 PM

An Intrepid class ship is showing up as Scale 0. All of its attacks are likewise showing as 0 [CD], to include photon torpedoes.

I haven't had a chance to dig through files, and honestly I don't know what I'd be looking for, but could the photon torpedoes be using Scale as a part of its calculation? Because that would lead to some of the numbers I'm seeing (though it wouldn't explain why this stock Intrepid with no mission profile as yet is showing 0 for its attacks, since they should at least be adding the Security stat).

TCArknight April 30th, 2021 01:59 PM

Ok, Intrepid and Miranda issues are fixed for next release.

Also, looks like Photon Torpedoes still were including the Scale in the Damage calculation when they shouldn't:
Quote:

Originally Posted by Core, pages 254-255
Unlike energy weapons, torpedoes don’t use the ship’s Scale as part of their damage value. Instead, they use the damage value listed below, and then add extra [CD] equal to the ship’s Security skill.

I just need to go through and make sure all Torps are set up correctly. :)

Anything else I missed?

PGoodman13 May 1st, 2021 06:57 AM

Not that I'm aware of, but I'm only now getting into ship construction within the app, if I'm honest.

Farling May 3rd, 2021 08:09 AM

I just tried loading v1.10 for the first time, but I get a host of errors:

All about non-existent components with various names: UserSelect, Custom, Tracker, CanAdvance, SpecialTab

Is a file missing which was supplied in an earlier version?

TCArknight May 3rd, 2021 09:31 AM

Quote:

Originally Posted by Farling (Post 294791)
I just tried loading v1.10 for the first time, but I get a host of errors:

All about non-existent components with various names: UserSelect, Custom, Tracker, CanAdvance, SpecialTab

Is a file missing which was supplied in an earlier version?

Very odd.... do you have advancement.core and components.core? I believe components.core would contain the ones you had listed...

Farling May 3rd, 2021 03:58 PM

Quote:

Originally Posted by TCArknight (Post 294794)
Very odd.... do you have advancement.core and components.core? I believe components.core would contain the ones you had listed...

Yes, those two files are missing.


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