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-   -   [Modiphius 2d20] Star Trek Adventures (http://forums.wolflair.com/showthread.php?t=58838)

PGoodman13 December 17th, 2018 09:53 AM

I, too, am interested. PM sent.

PGoodman13 December 17th, 2018 09:55 PM

Okay, I'm more than willing to accept that I'm a dolt...but after retrieving the files from GitHub, how the heck do I get them into Hero Lab to test/use them? The FAQ was less than helpful, I'm afraid.

TCArknight December 18th, 2018 06:51 AM

Sorry about not getting back to you until now, RL bit me like a hungry Targ yesterday. :)

I just sent you a PM with a link to the *.hl file so thereís no need for all the github mess. :)

Will just need to be sure you have the Authoring kit for it not to come up in Demo mode. Looking forward to any and all feedback. :)

Thanks!
TC

TCArknight December 18th, 2018 06:54 AM

Quote:

Originally Posted by Murrdox (Post 272195)
Would the Star Trek dataset that you've built be able to be ported over into OTHER Modiphius 2D20 games? I'm getting ready to run an Infinity game, and I'm REALLY missing not being able to use Hero Lab to create NPCs.

However I'm fairly certain I don't have the programming talent to build a kit for it myself.

I wouldnít have to say possibly. :)

Iím not familiar with character creation in Infinity, but since I did the STA one and a Conan version for myself, Iím definitely familiar with the differences in 2d20 system.

Can you shoot me a PM so we can discuss this offline? :)

PGoodman13 December 18th, 2018 07:38 AM

Quote:

Originally Posted by TCArknight (Post 274131)
Sorry about not getting back to you until now, RL bit me like a hungry Targ yesterday. :)

BTDT.
Quote:

I just sent you a PM with a link to the *.hl file so there’s no need for all the github mess. :)
Sweet.

I have really got to stop posting things at 1 in the morning....
Quote:

Will just need to be sure you have the Authoring kit for it not to come up in Demo mode. Looking forward to any and all feedback. :)
Pretty sure I do. Guess I'll find out soon.

Where would you like feedback?

PGoodman13 December 18th, 2018 07:57 AM

Okay, first bit of feedback: The files won't load. At all.

Hero Lab 8.8 - #825

I imported the .hl file you linked me to. Warned me that there were a lot of older files; I imported anyway because I'm daring and stupid like that.

Find the STA entry in the "Select a Game" dialog. I take this as a good sign.

Try to load the game. get a lot of "Duplicate record encountered" errors. The error box doesn't allow me to copy-and-paste the error messages, or I would do so.

Now what, boss?

TCArknight December 18th, 2018 11:16 AM

Try deleting the Star Trek Adventures folder from your data directory and reimporting. When you pulled from github, I bet it created the folder with different names of the files or such.... maybe having a .dat and a .user or such....

Blowing away that folder and reimporting should work then...

PGoodman13 December 18th, 2018 11:34 AM

Will give it a shot after work.

PGoodman13 December 19th, 2018 06:43 AM

Deep-sixing the data folder and re-importing from the link you sent me did the trick. Was able to open things up and look around; will have better feedback later.

PGoodman13 December 28th, 2018 10:52 AM

Okay, finally got a chance to get into this and look around.

Building a Constitution-class refit; series is set in 2295. The app doesn't choke on this like the "official" online app, which doesn't allow for variation in things. The core book, for some unknown reason, says the class was retired in 2290, which is silly on the face of it considering ST6...but I digress. Your data set lets me build the ship in the year I want so I don't miss out on a refit. I like this.

It tells me that I've overspent on Traits, but there's not a specific number of traits set out in the rules. Every ship starts with one, but there isn't a set limit. Some of the examples have two or three. I don't think we need to have the Traits tracked like that, but there may be a good solid programming reason for it, so....

Weapon damage is coming up wrong. Phaser banks add 1 CD to the damage, and the ship should have basic phaser damage of Scale + Security, so in the case of this version of the Lexington (Scale 4, Sec 3), total phaser damage should be 8 (7 base plus 1 for banks). It shows 5.

Photon torpedoes should be 3 + Security, so in this case 6. It shows 4.

I can send you the portfolio for the ship if it'll help.


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