Using the build point system, the cost of enemy is now half of what it should be (it's halving the sum of incidence and connection rating when calculating the BP bonus of the quality)
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Military Helmet is still limited to rating 6, thus limiting the helmet commlink to 6.
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I had a sneaking suspicion that was the problem.
Okay, I'll let them know. |
Mystic Adepts restrictions calculated wrong
Mystic Adepts seem to be using their split amount for Magic Points to calculate max adept power levels and maximum forces
A mystic Adept with magic 6 (1 for Physical Adept, 5 for magician) is getting an error (You may not have a higher level of your adept power than your Magic Attribute) trying to buy level 2 in any physical adept powers and is showing a maximum force of 10 for casting. page 195 of the 20th anniversary rulebook has "For every point of Magic invested in physical abilities the character gets one Power Point that she can use to purchase adept powers. Every point of magic invested in mana-based abilities grants the character one point to use with Magic base skills. For all other purposes, including the determination of the maximum level for adept powers, the character's full magic attribute is used." |
Actually that was cleared up in the FAQ found http://www.shadowrun4.com/game-resou...ked-questions/
Re-posting for everyone else. Quote:
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At the very least there should be a house rule option to let you select them at the full magic value as that is what the actual rulebooks say. |
When using the karma gen system adjusting "Gear Build Point Limit" does nothing, no increase or decrease of max spend funds, works correctly under build points.
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If you wish to house rule it, then by all means. But HL uses the official rules according to Catalyst. And yes, we did mess up on this one. |
Dormant Metagenetics is charging double in the karma gen system, not sure about the other creation systems.
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