Add Strength to Damage from Daggars
I have a power that allows the user to add a flat bonus to damage with a melee finesse weapon equal to their Strength score, in addition to the bonus from Dex. I've figured out how to add a static/flat modifier, but not how to do so with the character's actual strength.
Here's what I have so far: HTML Code:
hero.child[Damage].field[dmmBonus].value += 2 Timing: 9000 Index: 1 Any help with it would be appreciated. |
I also realized I don't know how to restrict it to finesse weapons, so being able to do so with the script would also be great.
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It's gonna get finicky if your STR is higher than your DEX, since a finesse weapon will automatically use the higher of the two. But if you're limiting it to personal use on a character with a higher DEX, this should do it. Throw it into a .user file and add it as an adjustment:
Code:
<thing id="pSTRtoFin" name="Add STR to DEX Finesse Weapon Damage" compset="InPlay"> |
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