Race Editing
So I'm making some subraces and one of them gains the mobile feat at 3rd level.
So I've tried using this: ~ If we're disabled, do nothing doneif (tagis[Helper.Disable] = 1) if (#totallevelcount[] >= 3) then perform hero.assign[ft5CMobile] endif but my perform hero.assign line is incorrect, any ideas what I'm doing wrong? |
Assign only works on tags. You can't assign a new "thing" that way.
What you need to do is bootstrap the feat to the subrace and use a Conditional that has a rule like: count:Classes.? >= 3 Check out the PHB-Races file and look at drow magic for darkness or faerie fire. |
I tried that...I can't remember why it didn't work.
It'd copied the Nercrotic Shroud from Fallen Aasimar successfully for a previous ability but this feat was NOT having it. |
Sometimes it is timing - I think bootstraps that add abilities and spells like that have to run pre-level but usually i set them to run First/250.
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I get an error that says: Thing 'raRCHntrGr', with condition test currently at first/5000 bootstraps thing 'ft5CMobile' which must have it's live state resolved by First/100
I've set it to first/100 and it will compile and test but it won't actually add the race ability. |
I would be doubtful that Classes.? tags get onto the hero before First/200 something. Your issue is that someone set the script on the ft5CMobile feat to run at First/100. Nothing should be running that early on anything.
Change the ft5CMobile feat to be a better timing like PreLevels/10000 or so and then you can set your script to run at First/500. |
Oh! I didn't even think of that.
I'll go check that out on the feat. Thank you! |
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