Tactical Console is worse than useless
I only use it rarely and this is probably the first time I have used the full features. The final epic battle of the campaign was largey wrecked by this badly implemented and useless feature.
I go through each characters action in turn and then like an idiot I click on the next turn button expecting it to go back to the begginning of the initiative order as it works in this game. But no the somewhat annoyingly useless software instead rerolls everyones initiative with 20 combatants this made remembering the order of action slightly difficult and a piece of paper would have been much superior. Writing this without expletives had been difficult. Hero Labs is normally excellent however this one feature is so badly implemented that it has come close to wrecking a two year campaign I cannot begin to express my displeasure at how angry this failure to implement the basics of the rules has made me. edit and after going back to check It happens every time I press for a new round. It looks like the funcitonality for New Combat has attached itself to New Round as well. |
Before I switched to a VTT (Foundry), I used HLC for years and heavily used the tactical counsel. I've never had this issue. My only complaint with the TC is that it doesn't track effect durations.
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There is an optional rule you can turn on from the Settings menu in the Tactical Console that switches it from the default (roll initiatives once at the beginning of combat) to a house rule (roll new initiatives every round). It's Settings...Roll Initiative Every Round, but I just tested without that setting turned on, and my combatants maintained their initiatives when I went to the next round, so if you weren't using the Roll Initiative Every Round setting, we'd appreciate more information on how to reproduce this issue, so that we can determine if there's a bug that shows up in a rare set of conditions.
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Given I recreated all my player's PC's in Hero Lab, and I build all the encounters in it, the stats are already all available. Initiative rolls are consistent from one round to another. They are not rerolling every round. As with MNBlockHead's post, my only complaint about Tactical Console is that it doesn't track duration of conditions etc. |
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That would be due to your settings. There is a setting for rolling every round
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It was indeed due to a setting . However as until now I was not aware that the setting existed, I am still unhappy that the default setting is for an optional rule
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No, the default is to have that option turned off.
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I played with the Tactical Console but didn't really like it.
At the time, I believe I used a free program called Combat Manager, which could read HL portfolios. I had been using Combat Manager, since we had switched from 3.5 (DM Genie) to Pathfinder. We moved onto d20Pro at some point, and used that for quite a while. At the moment, I'm using Foundry VTT for a lot of stuff. And then have two HL portfolios open, one with all the characters in it, and the other with whatever their current opposition/monster etc is. I like that there is the Tactical Console, but didn't like it as much as Combat Manager, which we were using at the time. |
I use the Tactical Console all the time - though it does have a few shortcomings it does everything I really need it to do, and I can't remember how I managed combats without it.
That said, it did take me a little while to figure out all the ins and outs. |
My favorite init manager was DMGenie for 3.5. It could track anything, including spell durations, and it had built in support for selecting multiple entries in the init list and rolling bulk saving throws, including the application of damage for those who failed or succeeded (and took into account evasion for Reflex saves). But that was a long time ago. (I've started twice on an init manage for iOS but real life gets in the way. Some day, when all of these games are obsolete, I'll finish it. :rolleyes:)
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