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-   -   Biocompatability - Custom? (http://forums.wolflair.com/showthread.php?t=14381)

Kat9 November 4th, 2011 08:33 PM

Biocompatability - Custom?
 
I understand that the other core rule books are in the pipe but I was wondering if there is a stop-gap way of editing a character sheet to handle things like a 10% essence reduction to Cyber/Bioware?

In addition to that, I was wondering if you can if you can add in house rules? For example my GM allows Charisma x2 in free contact points.

DrunkZombie November 5th, 2011 11:29 AM

You need to make a custom quality. To make it simple, I made one for bio and one for cyber.

Phase: Setup
Priority: 4000
Index: 1

Quote:


~if we're not active, just get out now
doneif (activated = 0)

~find all of our Cyberware Implants
foreach pick in hero from Grade where "Augment.Cyber"
eachpick.field[grEssMult].value *= .9
nexteach
Quote:

~if we're not active, just get out now
doneif (activated = 0)

~find all of our bioware
foreach pick in hero from Grade where "Augment.Bio"
eachpick.field[grEssMult].value *= .9
nexteach

MicrowaveSafe November 7th, 2011 04:43 PM

DrunkZombie above has it correct. I also figured out my earlier problems with the Type-O and seem to now have the implementation correct.

Phase: Setup
Priority: 4000
Index: 1

Type-O System
Code:

      ~if we're not active, just get out now
      doneif (activated = 0)

      ~find all of our basic bioware and halve their essence costs (leave cultured at full cost)
      foreach pick in hero from Augment where "AugCat.Bioware"
        eachpick.field[grEssMult].value *= .5
        nexteach


Kat9 November 7th, 2011 08:42 PM

How do I make custom things?

Kat9 November 7th, 2011 09:05 PM

Found it!


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