Duplicate Proficiencies
I'm very new to HL and 5e, so I apologize if I'm missing something. (I tried a forum search, but didn't see a thread on this.)
If a character is gaining the same proficiency from both a background and a race (i.e. an Elf with the Far Traveler background getting Perception from both) should be allowed to select a different proficiency to replace the duplicate. Is this implemented in HL? I see that I can add proficiencies on the Class tab, but that red "too many skill proficiencies" is an annoyance. Am I doing it wrong? |
Is there a rule saying they get an extra skill to replace the duplicate? If so, can you point me to it?
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Quote:
Quote: If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (Skill or Tool) instead. End Quote. So it is not an "extra" it is a replacement. They end up with the same number of Proficiencies. |
I am very happy some one else noticed this problem as well. I was getting ready to address this one, when I came across this post.
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I believe there are adjustments that allow the adding of extra proficiencies that allows you to handle this issue. At least that is how I handle these issues.
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Yes, but the rogue gives you Land Vehicles automatically and doesn't let you change it. You can add one with the adjustment, but you can not get rid of the Land Vehicle proficiency. So it prints on the character sheet. It would be more efficient if it was setup for characters to chose a different proficiency when this comes up instead of using adjustments. Just saying.
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I agree this is a bit of a problem. It's easy to miss this rule, so adding via adjustment isn't a great solution.
Edit: Here is a concrete example: 1. Take a race that gives you a skill, such as Intimidation (Half Orc) 2. Take a background that grants the same proficiency (Soldier) At this point, by the rules, you should be able to pick a different skill to be proficient in, since you obtained Intimidation twice. |
I've spoken to LW and they are looking at building this functionality in with a future patch.
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