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This is also the same behavior as Pathfinder so I think its more of a way of HL works not just d20. :) |
Dragonwrought Issues
There seems to be two issues related to Dragonwrought.
1. The feat description indicates that type should be changed from 'Humanoid' to 'Dragon'. This does not happen. 2. Dragonwrought should satisfy the pre-requisite for Dragon Wings, but does not. |
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Extra Invocation does not provide an extra invocation for Dragonfire Adept as one might expect. I didn't see a way to adjust for this in the Adjust tab, either.
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The EXTRA INVOCATION feat was part of the Complete Arcane supplement which predates Dragon Magic, as a result when it was created it was coded to work on Warlock class, at the time it was the only class with invocations.
I don't see any reason why it would be exclusive to the Warlock. If no one else is working on the Complete Arcane I will try and have this fixed for the next release. But I will have to find out if anyone else is working on the Complete Arcane first. In the mean time I suggest you just add an additional invocation and ignore the error. Use the Custom feat as a placeholder until then. |
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This has been fixed, and will be in the next community update.
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The Age Category permanent adjustment doesn't seem to do anything. Is it supposed to?
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Curse my short-sightedness. Perhaps it should be renamed "Dragon Age Category" for clarity then?
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Edit: Fixed
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Unusual error noted with the Wraith (Monster Manual 1) - if you produce a stat-block it shows as having 5d8 HD not 5d12. HP's are correct. The Dread Wraith does the same - reporting d8 HD not d12.
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Agile Shield Fighter
The feat replaces the penalties of mainhand and offhand attacks to -2 when using a shield. Instead, it's a -6/-10 instead of a -2/-2.
-S |
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@Sendric
I guess the title of my post didn't show. Agile Shield Fighter. -S |
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The Agile Shield Fighter feat isn't Community created - I'd report this as a Lone Wolf bug. |
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If I find more feat/items/ect bugs, shall I post them here? There have been a number of bugs I located through out my fiddlings with the program.
-S |
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The feat as defined, is little more than a description. There's really only checks on prerequisites - no script, etc to actually make it treat a shield as a light weapon. EDIT: I note that you have added it to the list of things to be fixed. |
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Sendric. My current plan is I am going to be adding official Shield Bash's into d20 hopefully in this next update. At that time I can create a new "Helper.xxx" tag that will mimic the behavior you need for "Agile Shield Fighter" using the components. That will make things very easy on your side (ie perform hero.assign[Helper.ShieldTWF]) and less overhead if the background components take care of it correctly.
I can't add the actual "feat" or text but I can add the logic into d20. Will that work? You will also be able to remove the "shield" bash fixes you have in the community pack then. During this change I think I am going to be adding a new "weapon group" type tag into the system. Something to group together common weapon types like shields, bows, and crossbows. Would it be worth it to expand to blades, maces, polearms? Does anything in 3.5 break down the weapon types like this that you know of? This does mean to have everything work right you may need to go through all the community weapons and "tag" them as the right types. Well at least the shields at first. Thoughts? |
Swordsage Shadow Hand stance type-o. "Asassin's Stance" should be "Assassin's Stance"
Dragonwrought feat should change the type to Dragon instead of Humanoid. Due to the lack of dragonblood subtype, Dragon Wings and Dragon Tail are red in the feats. Another note on the Dragonwrought feat, it doesn't give the proper skill bonus to the associated dragon of the feat. I built that list. How would you like for me to send/share it? I already mentioned the Dragon Tail not adding a natural attack in the weapon section In this thread. Sendric and ShadowChemosh already know about it. Regenerate Adjustment doesn't regen hp each round. Though it can be managed manually, it was something I didn't notice for a few sessions. When modifying a custom magic item, I'm unable to charge the character with the modified gold. I have to sell the item at full cost then recreate it exactly how it was plus the new ability to get the proper amount used. Otherwise, I get a pop-up window saying "attempt to access transaction pick from script when no transaction context exists" after I equip/remove it. On the top of my head, that's all I can think of. I'll post more when they come about. -S |
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I just remembered, there is a bug when it comes to coin conversion. For example, I made a character start off with 100 pp. I bought and sold some equipment. Then I went back to CTRL+K and took out the platinum and converted it into gold (so 1000 gp). It says I'm in the negatives in platinum thus making my cash red.
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Psychic Rebirth troubles
If you choose the Rebirth psychic discipline, your phrenic pool does not adjust for Charisma bonus; nor is there a place to choose the extra spell gained from Mnemonic Esoterica.
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It seems that there is a bug in the window when you create an intelligent item. As I was creating the staff, the purpose and power bars stretched all the way across the window an interfering with other windows (much like the magic item creation and the abilities overlapping the delete/info buttons). In fact, the powers go into the same place as the languages overlapping one another.
-S |
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@Sendric
To reproduce the issue, create a custom magic weapon or armor. You don't have to add any magical traits (+'s, enchantments, ect). So long as the item is in your inv, the stage is set. When you select the hammer/wrench button to add/modify the magic item. After adding/modifying the item and the amount is changed, when I push the "Set" button, the bug is set. When you equip (or de-equip) the item, a bug window pops up. The window reads "Attempt to access transaction pick from script when no transaction context exists" four times (separated with three dashes). No gold has been taken out of (or given to) the character's file. I'll report potential bugs in the appropriate forum. I didn't realize this was a community forum. In regards to the Regenerate adjustment, I realized it was an unfinished adjustment on my personal file (for the trolls [not internet], vigor spells, ect). Ops Thanks for your time in fixing the bugs I reported. -S |
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