seelenamt |
October 6th, 2015 04:33 PM |
So I gave the editor a quick look (mind you I am by no means experienced with it), it's under tools>show editor at the top left, and if you create a new data file and navigate to qualities and create (copy) you'll see that there are qualities for Magicians, Adepts, Mystic Adepts, and Aspected mages. Pick the one your player's character will become.
- With this open, scroll down to "Special Abilities". Write down all the boxes checked under "Capabilities Added" and "Allows Astral/VR Access?". Delete the copy you've just made
- Create a new (Blank), give it a name and a UniqueId, i.e. "Latent Magician" and "quLatntmg" (The UniqueId can be whatever you want but for the sake of cleanliness name it something relevant.) Also fill in the Description Text Box if that's your thing.
- Under "Magic & Resonance Qualities" where it says "Minimum Magic & Resonance" set that to E, and set the "Maximum Magic & Resonance" to E as well. Then Click "Mentor Spirit Power Used" and set that to Adept or Magician, depending on what their latent awakening is.
- A little further down where it says "Magic at Priority E" set that to 1
- Finally at the bottom under sources, create a new source, name it "Houserules", and give it a unique ID.
- To test it, click "Test", then hit Ctrl+K and check the "Houserules" source, hit OK, go into positive qualities and check that it's there, if it is, continue.
- Go to the profile of the character in question, hit Ctrl+K and check "Houserules" again. Try adding the quality and it should work
Be aware that this won't work on copies of herolab that don't have the custom file you just made. (Though you can, of course, copy the file onto a flash drive and transfer it.)
I'm going to tool around with this for a little while longer and see if I can get a more proper way of doing it.
EDIT: Just figured it out. The instructions have been modified accordingly
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