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-   -   Pre-Req's & editing in general. (http://forums.wolflair.com/showthread.php?t=13663)

Mathias August 12th, 2011 11:03 AM

Quote:

Originally Posted by CeaDawg (Post 60539)
No, because each of the "Spoke" traditions (Bard, Druid, Life, Warrior, Steward) can be taken as traditions without taking the "Path of the Wheel" Quality in the same way that a character can learn a martial art style without taking the "Martial Art" Quality. In the case of the martial art styles the styles are just an adjustment to the unarmed combat skill, similar to a specialization or subskill. The "spoke" traditions would be treated as regular traditions, limiting the character to following only one tradition. "The Path of the Wheel" Quality is what allows them to stack up those traditions within the wheel. Normally, the character does not change their tradition within the life time of the character.

My thinking here was that "Path of the Wheel" would be your tradition - and it would always stay your tradition.

The spokes you had acheived along the path would be represented by the qualities you had.

CeaDawg August 13th, 2011 08:33 AM

Would defining them as qualities still allow them to make adjustments to casting and summoning bonuses? If not I'll find a place to post a couple of tables & charts that show the Path of the Wheel features and selection options/advancement process.

Mathias August 13th, 2011 10:57 AM

Quote:

Originally Posted by CeaDawg (Post 60656)
Would defining them as qualities still allow them to make adjustments to casting and summoning bonuses?

Yes.

You can even have them add mentor spirit powers, just like the mentor spirits themselves are dong, so that the listings show up in the normal table.

Jahlor November 27th, 2015 12:37 PM

I know this thread has gone cold for quite a while, but I was under the impression that one could not 'learn' multiple paths in the Path of the Wheel unless one was an Elven Noble, the Path of the King is basically unofficially reserved to 'true-elves' who have been living for centuries waiting for Mana to return and no PC character may follow it because it's over-powered (basically giving the advantages of all of the other paths combined).


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