Swashbuckler weapon training
I dont have HL handy, but a player brought this to my attention. Apparently HL does not output this as a special ability, nor does it correctly increase the threat range.
Is anyone else able to confirm this before I file a ticket? |
I just made up a 5th Swashbuckler with a rapier. Threat range increased as it should. Weapon Training does not appear on the "Special" tab.
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Why add it as a special? All the weapons have been adjusted, so you won't need to look the ability's rules during a game, so why have it clutter up that list?
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EDIT: or for figuring out why one's crit range is off. |
Just spent an hour today trying to figure out where my +1 to hit and damage came from. I knew about Improved Critical at 5, but forgot about the Weapon Training adding the untyped +1. And it doesn't print on the Abilities & Gear, unlike a lot of other stuff that's less useful.
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A couple of my players are fond of telling each other that they should know their character. As in at whatever level, this is what a feature does, without having to rely on hero lab.
I find that having something on the Special Abilities tab helps immensely, because unlike them, I have thousands of NPC creatures and monsters, and that's a lot to keep track of on an ongoing basis. |
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At levels above 5th it also keeps that nice list of all the things you can do, rather than having to reference lots of books. |
I agree. I had trouble keeping track of pages and pages of spells and special abilities before, particularly at high levels. Now it's just a tab or two.
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