Vault monsters always seem to have something incorrect
I've been running a 2e game recently (5 sessions now) and I've noticed that almost every single monster I import from the vault has something wrong that I need to manually correct. I began to notice this on my 3rd session.
Typically it's been AC, attack bonuses, and DC's. Sometimes the creatures level is wrong/missing, and adjusting that corrects it. Sometimes I just need to add 1 AC or attack bonus. The time I noticed an incorrect DC I had no way to adjust it, and just had to remember. Everything that has been incorrect, has only been incorrect by 1. Has anyone else noticed this? I haven't reported any bugs on this yet, as it seems silly to submit a bug report for every single monster. |
which monsters, specifically? were they from Bestiary 1, 2, or both?
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I'm pretty sure I've seen it in both. Virtually all of them had problems. I filed a bug report on the first few, but it really seems like a systemic problem—if they solve one of the AC problems, they'll likely solve them all.
They all look correct in the summary when you find them in the Vault. Once imported to my cast or scene, the AC is almost always different by 1. As nightpanda said, sometimes the issue is attack bonus or DCs. But I've seen the most problems with AC. |
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All the ones I've seen so far have been B1. Zombie Brute: Attack bonus off by 2. Kobold Dragon Mage: Claw attack off by 4. Arcana by 1. Dragon lore by 1. Kobold Scout: AC off by 1, Saves by 1, Attacks by 1, Skills by 1, Crafting by 3. (This guy's level says 0, but its 1) Kobold Warrior: AC off by 1, Sling attack by 4, Spear melee by 3, Spear ranged missing. Spider Swarm: AC off by 1, Athletics is reversed (-2 instead of +2). Hunting Spider: Level is 0, so anything level based off by at least 1. Hunting spider venom DC off by 1. Hobgoblin Soldier: Level is 0, so anything level based off by at least 1. Cockatrice: Calcification DC off by 1, AC by 1. Goblin Warrior: AC off by 1 Animated Statue: AC off by 1. Gray Ooze: This one looks fine. Shadow: AC off by 1. Vampire Spawn: AC off by 1, Athletics 1, Intimidation 1, Society 8. Skeletal Champion: AC off by 1. Skeleton Guard: AC off by 1, Athletics 1. Skeletal Giant: This one looks fine. Bonus: Zombie Hulk: Hunk of Meat attack bonus off by 8. That's A LOT of discrepancies. My combat prep times have basically doubled, since I now need to double-check everything. Quote:
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yikes, now i'm paranoid that i've been using the wrong numbers in the game i'm running. i'll double-check everything when i get home tonight. thanks for bringing this up! :eek:
if i were you i'd file a single bug report with all the info you've posted here. like mototom said, it seems like a systematic issue. |
ok i checked and yes, i'm seeing the same issue. the monster stats are listed correctly in the preview pane on the Import From Vault menu, but once the monster is imported to the campaign cast the stats change! weird.
did you submit a bug report? |
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I've submitted a few for the AC changes.
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This is something we're actively looking into. A fair bit originates from adjustments made between the B1 release and when monster creation rules were put out in the GMG, and some are just issues lol. But yeah, we're working to address it and make corrections.
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