[Bug Reports] High Elves
No bug please delete this
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Champion Errors
I noticed a bug relating to champions when working with a High Elf army, although this bug may be present elsewhere as well, I did not look.
Essentially, if you upgrade a unit to have a champion, the champion itself is not listed as having the army wide special rules (Valour of Ages & Speed of Asuryan), and the unit specific special rules (causes Fear For a Keeper of the Flame, for example). The weapon choices and other such options seem to all propagate correctly though. This is overall cosmetic, since most people should understand that a champion acts under the same rules and abilities of the rank and file in his unit (except the fact that he is a champion of course), but there are some situations where people can be confused or accidentally mislead. The first example of this was the one that caused me to notice the bug and test to see how far it reached: A Bladelord (Sword Masters of Hoeth champion) will be listed as having Always Strikes Last (which is not true, despite having a Greatsword, because like all High Elves, he has Speed of Asuryan). Again, mostly cosmetic on the program and printouts, but can cause confusion. A more prominent example of this that I noticed was a High Helm (Silver Helm champion) will have the 6+ Ward save for close combat from hand weapon + shield listing in his statistics. Which means it's not registering the fact that he is on an Elven steed like the rest of his unit, so he cannot claim that Ward Save (it shows correctly on the rank and file). Overall, it looks as though specials are not propagating down properly to a champion's entry, so misleading, or erroneous statistics are popping up. Hopefully my description gave enough detail for you to find the problem. Thanks, for the great Data File, ~AntaresCD |
Yes, I see what you mean. It was, as you stated, assumed that it was unnecessary to repeat everything for the champion. However, I overlooked the error that would occur with mounted champions and shields, so this is something I will address. This is no small feat, as every single champion entry will need to be edited. I will get round to it, but it may take a while...
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in high elves roster , magic armour, enchanted shield is costed 10 pts rather than 5 that is in the book.
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High Elf Question/error
Greetings,
Thank you for the awesome work done with the Army Builder. I noticed using the High Elf Hero Eltharion that he only has a 4+ armour save. The rules for Eltharion give him heavy armour (5+)+ the helm of Yrvesse (6+) armour save giving him a total of 4+. Now, he is also mounted which should give him an additional armour point of +1 for a total of 3+ armour save. Hope this helps! Peace, Ambrose |
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Eltharion is behaving for me. I don't mean to sound condesending, but you are selecting Stormwing? |
Aaaaaah,
Many thanks. Although that just completely changed the points for my army, it makes the armour save correct. I apologize for the misstep. Ambrose |
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I have 1 bug and 1 I-think-it's-a-bug.
Bug: The High Elf Talisman "Amulet of Fire" just needs a description change. Currently reads: "Magic Resistance (1). Bearer is immune to flaming attacks" Due to the current errata, it should read: "Magic Resistance (1). Bearer has a 2+ ward save against flaming attacks" Possible Bug: Any time any character is given a shield, the 6+ parry ward save is added. If any weapon aside from an extra Hand Weapon is added, the save is lost. This is correct. However, if you add a Great Weapon, the 6+ save remains. I checked the book and errata and I'm pretty sure this isn't correct, i.e. the Great Weapon should also remove the 6+ parry ward save. This occurred with any army's character that could be given a shield and a great weapon. |
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Talisman of Loec states that 'all successful saves are rerolled' however in army builder it says to reroll successful armor saves.
So in the book armor saves AND ward saves are rerolled. |
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With the new update, Dragon Armour and Shield of the Merwyrm give an error for too many pieces of armour worn. Thanks for the update!
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Most of Lords not in the program.
Loremaster of Hoeth doesn't have access to Magical Armor upgrades as it states in MRB if a mage is aleady wearing armor it may take magical armor. Loremaster wears heavy armor. |
Drakemaster of dragon princes should be able to take 50 pts worth of magic items, not 25. tnx
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Found 3 minor errors, no big deal really. And 1 bigger. (I'll keep editing this post, and not make new ones with errors I find.)
Anointed of Asuryan is missing the 4++ ward save (shown in the rules, but doesn't appear like on Pheonix Guards). Frostheart Pheonix is missing the 5++ ward save. Shield of the Merwyrn count as armour and not a shield. Also, when you do add a pheonix to your AoA, it goes points both into Lord and Rare choise, so it becomes REALLY expensive :) |
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Magic items:
Shield of the Merwyrm takes the slot of an armour, instead of the shield that it is. Moranion's Wayshard description has a typo ("cannotnleave") Banner of the World Dragon has an incorrect description (doesn't state that it applies to spells), and a typo as well ("ny" should be "by"). Lords: Loremaster should be allowed to take magic armour. Anointed of Asuryan does not show his 4+ WSv. Phoenix mounts deduct rare points when they shouldn't. Heroes: Dragon Mage should be allowed to take magic armour. Rare: Frostheart Phoenix is missing its 5+ WSv. |
I will be :)
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High Elf Dragon Mage gets the option for Dragon Armor, therefore he needs to be given the option for magical armor, as well. All I've seen so far, but it's the first unit I snagged trying to list out my new army.
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The War Banner is showing a 20pt cost rather than 35pt.
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- Dragon mages, who can buy Dragon Armor, are not allowed to take magic armor
- Loremasters of Hoeth, who come with Heavy Armor, are not allowed to take magic armor - Dragon Princes are permitted up to a total of 50 points, not 25 |
HE Errors
Whenever I mount my Anointed of Asuryan on a Phoenix, the Phoenix counts against both the Lord and Rare slot point limits (the total point cost of the list is correct, however).
When my Dragon Mage adds The Gem of Sunfire to his items (under enchanted items), and I then add any arcane item, the "Too many arcane items" error shows. |
I'm only allowed to pick single eagles in armybuilder. In the new book, you are allowed to pick units of eagles.
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"Magical Interference: Wizards cannot choose magic armour unless they have an option for 'normal' armour. Magic is the stuff of dreams and nebulous imagination, and rests uneasily alongside the physical. There is little more real and physical than wrought metal, and its tenacious actuality casts a peculiar and unyielding shadow in a Wizard's mind. As a result, most Wizards cannot wield the winds of Magic if they wear armour of any kind - their magical senses are smothered by the armour's embrace - and so cannot choose an item of Magic Armour. The only exception to this is when a Wizard has armour as part of his standard equipment or an option for 'normal' armour, such as light armour, or a shield. Such sorcerers have trained their mind to focus and can wear armour without confusion or penalty. The chief examples of this kind of Wizard are the dread Chaos Sorcerers of the frozen north." Therefore, the loremaster & dragon mage have (and are currently missing) access to magic armor in the magic items section If you have knowledge of an official gw ruling contrary to this (the current faq up on the gw website refers to the 7th ed army book & hasn't been updated since 2010), please post a link to the official publication. |
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While I noticed many of the same issues already listed here I will attempt to refrain from repeating previously mentioned issues. Things I noticed as inappropriate:
1) Loremaster of Hoeth's strength bonus remains even if given a magic weapon. Should drop back to 4. (I used Blade of Leaping Gold for my test.) 2) Anointed of Asuryan's strength bonus remains even if given a magic weapon. Should drop back to 4. (I used Blade of Leaping Gold for my test.) 3) Dragon Princes are allowed a 75 point banner yet the Rampager Standard does not appear in their choice list. (Next one is more a nit-pick than rule misstep. I have noticed other armies do it efficiently so would hope HE will too.) 4) Swordmaster, White Lion, & Pheonix Guard champions are allowed 25 point weapons but weapons of much greater cost are on their choice list. Thats all for now. I will make you aware of any other issues that come up. Great work guys! Thank you for what you do! It is appreciated. |
And I was only saying how confident I was about this release lol. I'll hit these over weekend, kids on holiday this week so not had any chance to do anything yet...
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Another minor error:
If you choose the star lance, then you get an error msg when you choose another weapon like great weapon. |
Description for Mark of Asuryan for Caradryan needs to be updated. Still states that it is D6 wounds instead of the D3 that is has been changes to.
Thx a bunch for all your work m8. Really appreciated!! |
on a closer look on Caradryan it seems that his entire special rules section needs revision:) Only magic resistance 1 now instead of 3, and speed of asuryan should be updated to ASF. And Ashtari the phoenix should have 5+ ward save on profile due to Attuned to Magic special rule.
thx again :-) |
Anointed of Asuryan has Magic Resistance (2)
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Anointed of Asuryan is missing MR2 amongst the rules.
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This message came in through our support email, but it's about Warhammer Fantasy, so I'm copying it here:
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This message came in through our support email, so I'm copying it here:
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All issues have now been fixed :). Will be in next update.
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Just got the update from UltraPrime today, checking off each of the items from above to make sure we covered them all. Expect release by midnight 15JUN13. Thanks for your fixes UltraPrime <o
EdSteiner |
Fast and efficient fixes; I can tell UltraPrime is definitely NOT a government worker
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Still got one outstanding issue to solve so I will delay the update till Sunday night.
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