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-   -   [Bug Reports] High Elves (http://forums.wolflair.com/showthread.php?t=13511)

Carny July 19th, 2011 12:52 AM

[Bug Reports] High Elves
 
No bug please delete this

AntaresCD October 16th, 2011 09:55 PM

Champion Errors
 
I noticed a bug relating to champions when working with a High Elf army, although this bug may be present elsewhere as well, I did not look.

Essentially, if you upgrade a unit to have a champion, the champion itself is not listed as having the army wide special rules (Valour of Ages & Speed of Asuryan), and the unit specific special rules (causes Fear For a Keeper of the Flame, for example). The weapon choices and other such options seem to all propagate correctly though.

This is overall cosmetic, since most people should understand that a champion acts under the same rules and abilities of the rank and file in his unit (except the fact that he is a champion of course), but there are some situations where people can be confused or accidentally mislead.

The first example of this was the one that caused me to notice the bug and test to see how far it reached: A Bladelord (Sword Masters of Hoeth champion) will be listed as having Always Strikes Last (which is not true, despite having a Greatsword, because like all High Elves, he has Speed of Asuryan). Again, mostly cosmetic on the program and printouts, but can cause confusion.

A more prominent example of this that I noticed was a High Helm (Silver Helm champion) will have the 6+ Ward save for close combat from hand weapon + shield listing in his statistics. Which means it's not registering the fact that he is on an Elven steed like the rest of his unit, so he cannot claim that Ward Save (it shows correctly on the rank and file).

Overall, it looks as though specials are not propagating down properly to a champion's entry, so misleading, or erroneous statistics are popping up.

Hopefully my description gave enough detail for you to find the problem.

Thanks, for the great Data File,

~AntaresCD

UltraPrime October 16th, 2011 11:21 PM

Yes, I see what you mean. It was, as you stated, assumed that it was unnecessary to repeat everything for the champion. However, I overlooked the error that would occur with mounted champions and shields, so this is something I will address. This is no small feat, as every single champion entry will need to be edited. I will get round to it, but it may take a while...

heliah November 8th, 2011 11:13 AM

in high elves roster , magic armour, enchanted shield is costed 10 pts rather than 5 that is in the book.

UltraPrime November 28th, 2011 01:10 AM

Quote:

Originally Posted by heliah (Post 65170)
in high elves roster , magic armour, enchanted shield is costed 10 pts rather than 5 that is in the book.

10 points is correct. The price in the Army book overrides price in Rule book. I'm sure when High Elves get a new book, it will use Rule book pricing.

Ambrose December 3rd, 2011 07:01 AM

High Elf Question/error
 
Greetings,

Thank you for the awesome work done with the Army Builder.

I noticed using the High Elf Hero Eltharion that he only has a 4+ armour save. The rules for Eltharion give him heavy armour (5+)+ the helm of Yrvesse (6+) armour save giving him a total of 4+. Now, he is also mounted which should give him an additional armour point of +1 for a total of 3+ armour save.

Hope this helps!

Peace,
Ambrose

UltraPrime December 4th, 2011 01:16 AM

Quote:

Originally Posted by Ambrose (Post 66705)
Greetings,

Thank you for the awesome work done with the Army Builder.

I noticed using the High Elf Hero Eltharion that he only has a 4+ armour save. The rules for Eltharion give him heavy armour (5+)+ the helm of Yrvesse (6+) armour save giving him a total of 4+. Now, he is also mounted which should give him an additional armour point of +1 for a total of 3+ armour save.

Hope this helps!

Peace,
Ambrose

Hi, you are welcome :)

Eltharion is behaving for me. I don't mean to sound condesending, but you are selecting Stormwing?

Ambrose December 4th, 2011 06:53 AM

Aaaaaah,

Many thanks. Although that just completely changed the points for my army, it makes the armour save correct. I apologize for the misstep.

Ambrose

UltraPrime December 4th, 2011 09:06 AM

Quote:

Originally Posted by Ambrose (Post 66748)
Aaaaaah,

Many thanks. Although that just completely changed the points for my army, it makes the armour save correct. I apologize for the misstep.

Ambrose

No worries :)

Verdauga February 13th, 2012 03:47 PM

I have 1 bug and 1 I-think-it's-a-bug.

Bug: The High Elf Talisman "Amulet of Fire" just needs a description change. Currently reads:
"Magic Resistance (1). Bearer is immune to flaming attacks"
Due to the current errata, it should read:
"Magic Resistance (1). Bearer has a 2+ ward save against flaming attacks"

Possible Bug: Any time any character is given a shield, the 6+ parry ward save is added. If any weapon aside from an extra Hand Weapon is added, the save is lost. This is correct. However, if you add a Great Weapon, the 6+ save remains. I checked the book and errata and I'm pretty sure this isn't correct, i.e. the Great Weapon should also remove the 6+ parry ward save. This occurred with any army's character that could be given a shield and a great weapon.


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