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-   -   Magic Item Creation (http://forums.wolflair.com/showthread.php?t=61591)

caseybcrocker November 16th, 2018 01:37 PM

Magic Item Creation
 
I'm trying to create a +2 Studded Leather armor magic item. It would have the same ability as the Cloak of Elvenkind with the addition of giving the wearer the ability to turn invisible (per the spell) 1/short rest.

I've got the +2 bonus and the invisibility part figured out, but I cannot figure out how to give the armor the advantage to hide checks like the Clock of Elvenkind does.

Please help!

dungeonguru November 17th, 2018 04:37 PM

The eval script on the cloak runs at pre-levels/10000 and only has the following:

Code:

      doneif (field[gIsEquip].value = 0)
      doneif (field[gIsAttuned].value = 0)

      #situational[hero.child[skStealth],"Advantage on checks to hide",field[thingname].text]

This is always on while the item is equipped and attuned, if you need to make it only when activated or something, I think we can find some code examples to help out.

caseybcrocker December 29th, 2018 11:48 AM

Hey, @dungeonguru —

I would copy/paste your quoted code into the eval script correct?

Pardon the late reply, I had no idea anyone ever responded.

dungeonguru January 4th, 2019 03:34 AM

Yes, you would need to copy/paste this script into the eval area - making sure the timing phase is what I mentioned.

Slow responses are normal over the holiday season anyway.


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