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RavenX January 21st, 2023 03:42 PM

Don't worry about it. You can do whatever you want in hero lab "for personal use". Even create a new edition D&D datafile. You just can't distribute it to people without the OGL. I made several datafiles for systems I ran/run and continue doing so. It honed my skills and made my coding better... Monte Cook just released an OGL SRD for Cypher System and recently posted on twitter he would be expanding the SRD to include more fantasy content in reaction to the Corporate Greed debacle at WotC. You have other gaming options but Cypher System has made my life a lot easier. I do recommend playing it as the system has taken a lot of prep time off my plate.

Fenris447 January 21st, 2023 06:44 PM

Well it's definitely become clear that there's not a snowball's chance in hell that we'll ever see One D&D in Hero Lab.

And at this point, I have no idea what TTRPG I'll be playing in two years. Ask me two months ago and I would have said One D&D for sure. Now...who knows?

Enforcer84 January 26th, 2023 02:50 PM

They really stuck their foot in it, didn't they?

RavenX May 6th, 2023 03:24 PM

Troll Lord
 
Quote:

Originally Posted by Enforcer84 (Post 300763)
They really stuck their foot in it, didn't they?

All the way to the knee after they hired Punkerton's Murder Hobos to intimidate that one dude and his wife.

My group was upset over the OGL debacle, WotC has since made progressively worse decisions regarding how they treat consumers.

I would suggest trying something different. Castles & Crusades by Troll Lord Games is one option. The current book lineup is pretty solid, plays like D&D for the most part. The options in the Castle Keeper's Guide let you incorporate feats into the game. And its not WotC product. My group made the switch. We now play C&C and Numenera and have abandoned WotC product until they actually start firing people at the top and hiring people that know how to treat customers correctly. They are trying to push their Virtual Tabletop a little too hard. After spending 2 years gaming on roll20 my group feels its far too late for a virtual tabletop. Most of my group was tired of playing online and grateful to be back together in person. We have no intention of going back to online play just so WotC can use online streaming to generate revenue.

WotC earned 3 strikes in four months with us. The OGL debacle was the 1st. Removing Half-Elf and Half-Orc from the PHB was the 2nd. Using Pinkertons Mercs to intimidate a customer who accidentally received an unreleased product was the 3rd and final strike and the straw that broke the camel's back. The Virtual tabletop looks cool, but my group has decided we're not going back to that kind of environment. There were too many issues we had online that we lack with in person gaming.


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