Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   HL - d20 System (http://forums.wolflair.com/forumdisplay.php?f=46)
-   -   Bug Reports - Community Created 3.5 D&D data set (http://forums.wolflair.com/showthread.php?t=12785)

Sendric December 31st, 2018 11:36 AM

Quote:

Originally Posted by Dark_Soul (Post 274493)
This has been coming up now and then for a little while, but never with this many at the same time. It happens when I click to choose feats for the character.

I suspect it doesn't really have anything to do with selecting feats other than errors tend to pop up when something changes about the character. Unfortunately, I can't reproduce the issue based on your screenshot. Can you provide the portfolio so I can see what's causing this to happen?

Dark_Soul December 31st, 2018 08:14 PM

1 Attachment(s)
Here it is. I dug around in the editor and the fTheurSpec reference is the Theurgic Specialist feat, from the Dragon Magazine content. Possibly related to the variant classes chosen?

Haven't tracked down the other thing(s) causing errors.

Sendric January 2nd, 2019 05:07 AM

Quote:

Originally Posted by Dark_Soul (Post 274553)
Here it is. I dug around in the editor and the fTheurSpec reference is the Theurgic Specialist feat, from the Dragon Magazine content. Possibly related to the variant classes chosen?

Haven't tracked down the other thing(s) causing errors.

Looks like you have some content from Exemplars of Evil which does not currently appear in the community set. As I'm unable to reproduce the issue I suspect the problems come from that file. Not sure why you'd be getting that error on Theurgic Specialist as the script looks ok to me. You should take a look at what it's in your Exemplars file and see if something there is causing this.

Dark_Soul January 2nd, 2019 04:58 PM

1 Attachment(s)
Quote:

Originally Posted by Sendric (Post 274579)
Looks like you have some content from Exemplars of Evil which does not currently appear in the community set. As I'm unable to reproduce the issue I suspect the problems come from that file. Not sure why you'd be getting that error on Theurgic Specialist as the script looks ok to me. You should take a look at what it's in your Exemplars file and see if something there is causing this.

I forgot that EoE wasn't in the community set. Here's the file, it's only that one feat. I don't see how that would be causing an error, because all it looks at is Intelligence and the Spell Mastery feat.

Sendric January 3rd, 2019 05:02 AM

Quote:

Originally Posted by Dark_Soul (Post 274616)
I forgot that EoE wasn't in the community set. Here's the file, it's only that one feat. I don't see how that would be causing an error, because all it looks at is Intelligence and the Spell Mastery feat.

Ok, sorry. Took another look, and with a little help from an anonymous tip I think we might have it fixed. I'm still not sure why I can't reproduce the errors, and because of that I can't confirm the fix. So, instead, I'll post the changes (in bold) you need to make here. Let me know if this resolves the problems:

thingid.fTheurSpec
Custom - Dragon Magazine.user
Code:

~ Loop through all classes looking for arcane casting
var result as number

foreach pick in hero from BaseClHelp where "(CasterSrc.Arcane | CasterSrc.Divine) & !thingid.cHelpWiz"
  if (each.field[cMagicLev].value >= 1) then
    result += 1
  endif
nexteach

validif (result >= 2)


thingid.fHinder

Custom - Dragon Magazine.user
Code:

hero.childfound[xSkirmish].field[Value].value >= 2

Provos January 25th, 2019 07:31 PM

Stone of Good Luck (Luckstone) is not equipable currently so the luck bonus cannot be added. The eval script for it even checks if it is equipped.

Dami January 25th, 2019 11:29 PM

Quote:

Originally Posted by Provos (Post 275255)
Stone of Good Luck (Luckstone) is not equipable currently so the luck bonus cannot be added. The eval script for it even checks if it is equipped.

Being from the DMG that shouldn't be a community item. Maybe Shadow can look at it.

Sendric January 26th, 2019 07:37 AM

I feel like this is something I've tried to address before. I'll take a look when I get a chance.

Sendric January 28th, 2019 03:57 AM

Quote:

Originally Posted by Provos (Post 275255)
Stone of Good Luck (Luckstone) is not equipable currently so the luck bonus cannot be added. The eval script for it even checks if it is equipped.

The fix for this issue will be available in the next release of the community set.

RoadBlock January 28th, 2019 05:32 PM

Basic Ranger bugs?
 
Hello! I've ran into a problem while creating a basic ranger. The Favored Enemy and Wild Empathy special abilities keep repeating values in the Special Tab. There is also similar behavior in Gear when I place items into containers (Backpack, Pouch, Dropped to Ground).

These repeated values also appear in the final character sheet in Print Preview.

Is there any kind of workaround or does this sound like a bug?

Thanks!

Sendric January 29th, 2019 04:28 AM

Quote:

Originally Posted by RoadBlock (Post 275367)
Hello! I've ran into a problem while creating a basic ranger. The Favored Enemy and Wild Empathy special abilities keep repeating values in the Special Tab. There is also similar behavior in Gear when I place items into containers (Backpack, Pouch, Dropped to Ground).

These repeated values also appear in the final character sheet in Print Preview.

Is there any kind of workaround or does this sound like a bug?

Thanks!

This is clearly a bug that may be tied to the recent HL updates. I'll post the issue to their bug database.

Rone January 29th, 2019 04:53 AM

Workaround for this duplication bug described by Ryan F in another post:

"Hello everyone,

Thank you all very much for letting us know. We've gotten a number of reports of this and other similar behavior when a number of Activated Abilities are enables/disabled. Our dev team is working on a fix as we speak but for now I do have a workaround to prevent this from occurring and to clear the existing display errors.

Inside Hero Lab with any RPG System open use the Develop Menu Tab and select the option to "Disable Fast Evaluation for Game" and you'll see the duplicate suffix/notes/appendages removed and begin to display as intended. This fix should "stick" to the Application for all Portfolios after you've enabled it to resume more/less normal use of the Application for the time being.

As always, you guys are great, and if you find ever something is going awry then you can of course post about it here on the forums, but please also reach out to us at our support inbox <support@wolflair.com> so we can be sure to have the BUG internally tracked as well.

Thanks everyone, you all rock!"

Sendric January 29th, 2019 05:49 AM

Thanks, Rone! I've also discovered that if you have Data File Debugging enabled, you can quick reload the data files (CTRL-R) to temporarily remove the duplications.

Rone January 29th, 2019 09:29 AM

Quote:

Originally Posted by Sendric (Post 275400)
Thanks, Rone! I've also discovered that if you have Data File Debugging enabled, you can quick reload the data files (CTRL-R) to temporarily remove the duplications.

Great tip! Thanks!

Rone January 29th, 2019 10:18 AM

Mathias wrote: "There's a quicker way than reloading to reset the duplications to what they should be (until the next time you change something) - in the Develop menu, choose "Trigger Full Evaluation Immediately". That actually has the same effect as turning on "Disable Fast Evaluation", and then immediately turning it off again - it triggers a single recalculation of everything, but without fast evaluation."

RoadBlock February 1st, 2019 02:34 PM

Thanks all for the tips! I was able to print the character sheet without all the extra stuff!

Monteparnas February 6th, 2019 04:19 AM

Issue with the Binder
 
I'll possibly find more, but I'm coming here right now so I won't forget.

The Special is showing the Bindings ability with the EBL halved for everything, not just for DC calculation.

Since DC is the more painful calc, this is not so much of an issue for me, but still.

Sendric February 6th, 2019 07:26 AM

Quote:

Originally Posted by Monteparnas (Post 275585)
I'll possibly find more, but I'm coming here right now so I won't forget.

The Special is showing the Bindings ability with the EBL halved for everything, not just for DC calculation.

Since DC is the more painful calc, this is not so much of an issue for me, but still.

Can you be more specific what you are talking about? What class is this for? How would I reproduce it?

Illyahr February 6th, 2019 09:25 AM

Binder, Tome of Magic ability called xBinding (i think). Code lines are out of order for what it is supposed to say. EBL (effective binder level) is basically "caster level" for the binder. The DC of binder abilities is 10 + 1/2 EBL + modifier. I set it up but must not have coded it exactly right lol

Monteparnas February 6th, 2019 12:07 PM

Sorry for the confusion, Sendric, I totally forgot I didn't said the Class. But is exactly what Illyahr says.

The only difference from a normal caster to the Binder in this regard is that the Binder won't use Vestige Level (SL) to define DC, instead it uses 1/2 EBL. Somehow the HL is halving EBL for everything instead of just DCs.

Monteparnas February 6th, 2019 04:00 PM

In Oriental Adventures and Rokugan Campaing Setting:

Some material, specially Class Abilities, refer to Katana, while others, mainly Requirements, refer to Bastard Sword.

They should be interchangeable, but for some reason they are not, so the HL do not recognize, lets say, a Crane Variant Samurai that took Weapon Focus (Katana) as having the Weapon Focus Feat requirement for the Iaijutsu Master PrC, both of the same source.

Illyahr February 6th, 2019 07:10 PM

Everything from OA and Rokugan, when it says "katana" is programmed as bastard sword. If your weapon focus pick is a katana, it won't register as correct.

Every source says they are essentially the same thing so I just kept it simple

Sendric February 7th, 2019 05:16 AM

Quote:

Originally Posted by Monteparnas (Post 275592)
Sorry for the confusion, Sendric, I totally forgot I didn't said the Class. But is exactly what Illyahr says.

The only difference from a normal caster to the Binder in this regard is that the Binder won't use Vestige Level (SL) to define DC, instead it uses 1/2 EBL. Somehow the HL is halving EBL for everything instead of just DCs.

I'm sorry, but I'm still not entirely sure what the problem is here. Can you provide a specific example of something whose DC is incorrect?

Sendric February 7th, 2019 05:26 AM

Quote:

Originally Posted by Monteparnas (Post 275596)
In Oriental Adventures and Rokugan Campaing Setting:

Some material, specially Class Abilities, refer to Katana, while others, mainly Requirements, refer to Bastard Sword.

They should be interchangeable, but for some reason they are not, so the HL do not recognize, lets say, a Crane Variant Samurai that took Weapon Focus (Katana) as having the Weapon Focus Feat requirement for the Iaijutsu Master PrC, both of the same source.

I can add to the pre-req so that Weapon Focus (Katana) counts as Weapon Focus (Bastard Sword), however I think this will need to be done for every instance individually so you'll have to let me know if I've missed anything.

Monteparnas February 7th, 2019 03:38 PM

Quote:

Originally Posted by Illyahr (Post 275599)
Everything from OA and Rokugan, when it says "katana" is programmed as bastard sword. If your weapon focus pick is a katana, it won't register as correct.

Every source says they are essentially the same thing so I just kept it simple

Actually there is at least one exception, and is what is causing me trouble: the Crane Samurai's list of Feats includes a Weapon Focus (Katana) that really is Katana, so it isn't recognized by anything else.

I thought at first that the problem was more serious, but that means it is actually more of a correction to be done to the Variant Samurai.

To me the Katana should be excluded from the HL weapon's list altogether, though I'm not even sure if it is a community content or an original content, so much time have passed without me disabling community content in any way.

Quote:

Originally Posted by Sendric (Post 275605)
I'm sorry, but I'm still not entirely sure what the problem is here. Can you provide a specific example of something whose DC is incorrect?

Ok, let me try from the beginning.

Binder uses EBL most as Casters use ECL. So the sum of Binder levels plus bonus to EBL from Binder PrCs gives your EBL.

The distinction is that they won't use Vestige Level, their equivalent of Spell Level, more or less, to define DCs. Instead, they use 10 + Cha Mod + 1/2 EBL. Also, they make a Binding Check with 1d20 + Cha Mod + EBL.

At the Special tab on HL, there is an entry called Binding that should inform three things: EBL, Binding Check and DC. For a character with Binder 10 and Cha 14, it should read like EBL = 10, Binding Check 1d20 + 12, DC 17.

Currently, though, the system is giving for the same character something like EBL = 5, Binding Check 1d20 + 7, DC 17. For DC it is actually right, but the other numbers are halving EBL when they shouldn't.

Quote:

Originally Posted by Sendric (Post 275606)
I can add to the pre-req so that Weapon Focus (Katana) counts as Weapon Focus (Bastard Sword), however I think this will need to be done for every instance individually so you'll have to let me know if I've missed anything.

Just correcting the Samurai Variant, so the feats with weapon choices using Katana change to Bastard Sword would probably be a better solution, since it seems to be the real problem. Then check if something else is using Katana when it should be using Bastard Sword.

On another regard, is there any way of implementing epic items in the Epic Level Handbook Source?

Illyahr February 7th, 2019 04:10 PM

Quote:

Originally Posted by Sendric (Post 275606)
I can add to the pre-req so that Weapon Focus (Katana) counts as Weapon Focus (Bastard Sword), however I think this will need to be done for every instance individually so you'll have to let me know if I've missed anything.

Quote:

Originally Posted by Monteparnas (Post 275617)
Actually there is at least one exception, and is what is causing me trouble: the Crane Samurai's list of Feats includes a Weapon Focus (Katana) that really is Katana, so it isn't recognized by anything else.

I thought at first that the problem was more serious, but that means it is actually more of a correction to be done to the Variant Samurai.

This. In OA, one of the custom abilities is "Weapon Focus (katana). I dont think I actually programmed it for a pick, just had it bootstrap weapon focus. For names and text, I called them katana but all my coding was for bastard swords. If it's an issue, you can just change its name and text.

EDIT: Yep, is a text issue, not a coding issue. I'm doing adjustments to OA and Rokugan in preparation for Creatures of Rokugan so I'll handle this one and send you the clarified file.

Monteparnas, just ignore where it says katana for now. You should just be able to pick "sword, bastard" on the weapon focus feat that shows up.

Quote:

Originally Posted by Monteparnas
To me the Katana should be excluded from the HL weapon's list altogether, though I'm not even sure if it is a community content or an original content, so much time have passed without me disabling community content in any way.

Agreed. It's not a core item, that would be PHB, DMG, MM1, and EPH. I think "katana" is listed on it's own in the A&EG.

Quote:

Originally Posted by Monteparnas
The distinction is that they won't use Vestige Level, their equivalent of Spell Level, more or less, to define DCs. Instead, they use 10 + Cha Mod + 1/2 EBL. Also, they make a Binding Check with 1d20 + Cha Mod + EBL.

At the Special tab on HL, there is an entry called Binding that should inform three things: EBL, Binding Check and DC. For a character with Binder 10 and Cha 14, it should read like EBL = 10, Binding Check 1d20 + 12, DC 17.

Currently, though, the system is giving for the same character something like EBL = 5, Binding Check 1d20 + 7, DC 17. For DC it is actually right, but the other numbers are halving EBL when they shouldn't.

I think this is just a mistype in the xSumm field for the xBinding special in ToM. The lines that set up the xSumm are out of order, I think. Or at least need to be adjusted so they read correctly.

EDIT: Mine reads properly so I must have caught it in my file and forgot to report it. Oops :P

Monteparnas February 7th, 2019 05:17 PM

Next issue is old, but I forgot to tell it earlier. The Chahar-Aina item isn't working, at least not with Chain Shirt. I can bypass this with Adjustments to AC for now.

Monteparnas February 8th, 2019 03:22 AM

Another one before I go to work: the feat Craft Tsangusuri have Crane Clan as requisite, but is coded with Unicorn Clan as requisite.

Not that it actually makes a huge difference, it is mostly a rendition of Craft Talisman with more setting lore in the description and the clan requisite, and Craft Talisman is essentially Rokugan-themed Brew Potion.

Sendric February 8th, 2019 03:33 AM

Quote:

Originally Posted by Illyahr (Post 275621)
EDIT: Yep, is a text issue, not a coding issue. I'm doing adjustments to OA and Rokugan in preparation for Creatures of Rokugan so I'll handle this one and send you the clarified file.

That's fine, but I'm about to drop a new release. I was just waiting to get this situation sorted out. You might want to wait to get the new update before making too many changes.

So, it looks like the only thing to watch out for is a couple of minor changes to the Rokugan Campaign Setting file, although I did make some changes to the Magic of Rokugan file during integration so you'll want to pick that up as well.

Monteparnas February 8th, 2019 05:54 PM

The Memento Magicas of the source Races of the Dragon are misspelled. They are being spelled as mOmento Magica and the numbers are 1st to 9st.

I already installed the new release, by the way.

Monteparnas February 8th, 2019 06:15 PM

The Witchlight Reservoir, from the Magic Item Compendium. The idea was to make an entry for each substance it can be exposed to, but instead of Sunlight and Moonlight, the Sunlight version was done twice.

Either way, it seems to me that the item would be better with the entire text under a single version, since it is activated and the four entries actually describe four states of the same item.

Sendric February 9th, 2019 09:29 AM

Quote:

Originally Posted by Monteparnas (Post 275624)
Next issue is old, but I forgot to tell it earlier. The Chahar-Aina item isn't working, at least not with Chain Shirt. I can bypass this with Adjustments to AC for now.

I remember working with this before, but I forget what it's from. What source is Chahar-Aina from, and what exactly is not working?

Monteparnas February 9th, 2019 10:43 AM

It's from Oriental Adventures, along with Dastana, that works similarly and is working properly.

Both are Armor pieces with -1 Penalty and that add +1 to existing Armor if you have the respective requisite, Light Armor for Dastana, Medium Armor for Chahar-Aina. They work only on light armor and are cumulative with one another, so you can have up to +6 AC bonus from light armor. Since they don't specify much on limits for them, you can't add together Enhancement bonuses from a set of Armor + Chahar-Aina + Dastana and only keep the greater, but you can enchant them with other things, similar to what is done with Bow + Arrow, and they can be Masterwork to offset their only balancing aspect (the -1 Armor Penalty).

What is happening now, though, is that the Chahar-Aina isn't adding the bonus to armor as it should. I didn't tested the other properties yet, but I do remember long ago it adding the +1 to AC if no Armor was worn (similar to Bracers of Armor, maybe).

Illyahr February 9th, 2019 10:50 AM

Quote:

Originally Posted by Sendric (Post 275627)
That's fine, but I'm about to drop a new release. I was just waiting to get this situation sorted out. You might want to wait to get the new update before making too many changes.

So, it looks like the only thing to watch out for is a couple of minor changes to the Rokugan Campaign Setting file, although I did make some changes to the Magic of Rokugan file during integration so you'll want to pick that up as well.

Looks like OA wasn't adjusted and I haven't modified Rokugan so I should be fine

benuker February 10th, 2019 07:28 PM

Hello!
I debugged a little bit the newly entered Swiftblade prestige class.
Swiftblade requires as a prerequisite proficiency in at least ONE martial weapon.
However, when I try to apply the Swifblade to my Bard, which has in the bard weapon proficiency category the proficiency in the long sword (which is a martial weapon), it gave me the red flag of prerequisite not met.
Could you please fix this in future releases?
Tnx!
Leo

Monteparnas February 10th, 2019 07:44 PM

The Courtier Class from Rokugan Campaing Setting, the abilities that grant Feats aren't adding the feats.

Sendric February 11th, 2019 04:39 AM

Quote:

Originally Posted by benuker (Post 275696)
Hello!
I debugged a little bit the newly entered Swiftblade prestige class.
Swiftblade requires as a prerequisite proficiency in at least ONE martial weapon.
However, when I try to apply the Swifblade to my Bard, which has in the bard weapon proficiency category the proficiency in the long sword (which is a martial weapon), it gave me the red flag of prerequisite not met.
Could you please fix this in future releases?
Tnx!
Leo

Thanks. I added Bard Weapon Prof and Druid Weapon Prof to the script. Let me know if you come across any others.

Monteparnas February 11th, 2019 05:34 PM

Oriental Adventures source, Iaijutsu Master PrC:

The ability Canny Defense should add the Int modifier to the Dex modifier for calculating AC, but it isn't doing anything at all.

Monteparnas February 11th, 2019 05:42 PM

Source Dragon Magazine, feat Spawn of the Dark Prince:

I'm almost sure that a feat with just Cha 15 as requisite shouldn't grant +110 to any skill, or anything at all.

Sendric February 12th, 2019 03:30 AM

Quote:

Originally Posted by Monteparnas (Post 275736)
Source Dragon Magazine, feat Spawn of the Dark Prince:

I'm almost sure that a feat with just Cha 15 as requisite shouldn't grant +110 to any skill, or anything at all.

That does seem a bit extreme. Let's knock that down to, say, 10, shall we?

Thanks for the reports.


All times are GMT -8. The time now is 02:27 PM.

Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.