Jobe00
Well-known member
Alright, I'm trying something really big. I want to make a Fighter archetype. Here it is.
Weapon and Armor Proficiency
A daredevil is not proficient with medium armor, heavy armor or shields.
Skills
A daredevil gains 4 skill points + a number of skill points equal to her Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str) are class skills for a swashbuckler.
Weapon Finesse: A daredevil gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat. If the daredevil already has Weapon Finesse, she may choose another feat she meets the prerequisites for.
This ability replaces the 1st level bonus feat.
Daredevil Trick: At 2nd level or later, a daredevil may choose one rogue talent in place of a single fighter bonus feat.
Dodge Bonus (Ex): At 3rd level, a daredevil gains a +1 Dodge bonus to AC. This bonus increases by +1 for every four levels beyond 3rd (to a maximum of +5 at 19th level).
A daredevil loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces armor training 1, 2, 4, and Armor Mastery.
Insightful Strike (Ex): At 5th level, the daredevil gains the ability to strike precisely with a light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain, gaining a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
A daredevil cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces weapon training 1, 2, 3, and 4.
Advanced Daredevil Trick: At 10th level or later, a daredevil can choose one advanced rogue talent in place of a single fighter bonus feat.
Lucky (Ex): Daredevils live by the credo “Better lucky than good.” Once per day, a daredevil of 11th level or higher may reroll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the reroll, even if it’s worse than the original roll.
This ability replaces armor training 3.
I have the skills and armor proficiencies modified, but I need help with the rest.
Weapon and Armor Proficiency
A daredevil is not proficient with medium armor, heavy armor or shields.
Skills
A daredevil gains 4 skill points + a number of skill points equal to her Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str) are class skills for a swashbuckler.
Weapon Finesse: A daredevil gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat. If the daredevil already has Weapon Finesse, she may choose another feat she meets the prerequisites for.
This ability replaces the 1st level bonus feat.
Daredevil Trick: At 2nd level or later, a daredevil may choose one rogue talent in place of a single fighter bonus feat.
Dodge Bonus (Ex): At 3rd level, a daredevil gains a +1 Dodge bonus to AC. This bonus increases by +1 for every four levels beyond 3rd (to a maximum of +5 at 19th level).
A daredevil loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces armor training 1, 2, 4, and Armor Mastery.
Insightful Strike (Ex): At 5th level, the daredevil gains the ability to strike precisely with a light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain, gaining a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
A daredevil cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces weapon training 1, 2, 3, and 4.
Advanced Daredevil Trick: At 10th level or later, a daredevil can choose one advanced rogue talent in place of a single fighter bonus feat.
Lucky (Ex): Daredevils live by the credo “Better lucky than good.” Once per day, a daredevil of 11th level or higher may reroll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the reroll, even if it’s worse than the original roll.
This ability replaces armor training 3.
I have the skills and armor proficiencies modified, but I need help with the rest.