Rise of the Runelords
I am getting ready to run this Adventure path I am running the 3.5 version.
I noticed the deities are missing from the AP checkbox. I can make a file with them but how do I set it up so they are the only deities allowed? As for as domains go, which versions should I go with, the spell compendium version seem to be the latest version. I can upload the file when I am done to add the the community if anyone is interested. |
1 Attachment(s)
Here are the deities listed in the Rise of the Runelords Players Guide. I did all the;Domains, favorite weapons, symbol, epithet, portfolio, alighment, typical follower, sacred colors, and temple info. I didn't fill in description as I don't know how much is allowed with the OGL.
Some of the domains have many duplicates in the editor. I think I picked the most updated based on the Spell compendium. |
Thanks, Provos. I'll check it out.
|
This is this odd thing when selecting the Rise of the Runelords as a source. On the Feats tabs a new subsection is added for Traits. I do not have the Use Traits/Flaws check box selected. Is there a way to make this not happen. My players are using HeroLab to create there characters and I do not want to have that option available.
|
Quote:
|
Yeah I can I just thought it was strange.
|
1 Attachment(s)
I'm making the Goblin Dog from RotRL and I am having issues with HP defaults, alignment not being True Neutral, and the skill tab showing I'm over on skill points. I have looked at other animals and I cannot figure out what I am doing wrong. I have attached the .user file for the goblin dog it is self contained. Here is a link to the stats for the goblin dog everything is correct here just the errors are bugging me and I can't seem to figure out the problem.
Code:
CR 1 |
Alignment, right hand column, near top, under "Alignment Options":
Alignment required - set to "Neutral Neutral" In TAGS (top right corner), add two more tags Group Id: Alignment, Tag Id: NeutralGE, Name: Neutral, Abbrev: N Group Id: Alignment, Tag Id: NeutralLC, Name: Neutral, Abbrev: N HP: in FIELDS (top right corner), add Field Id: rHPStart, Value: 3 A 2 INT animal only get 1 skill point/level, ie 4 at 1 HD for d20. Pathfinder Bestiary only has "Stealth +6" under skills. Either give it a racial bonus to make up the difference or assign the 4 points differently. Why are you trying to give it high Balance and Jump? |
1 Attachment(s)
Its what is in the book statblock. Thanks for the assistance. I have everything situated now. the 3.5 version of The Burn Offering stablock for the Goblin Dog is has oblin dogs have a +4 racial bonus on Balance, Hide, and
Move Silently checks. and I didn't notice it at the bottom of the sheet. :p |
I thought I had this figured out but I cannot seem to make the 4 skill points to be selected automatically for the jump skill. i thought this would do it but it doesn't seem to work.
Code:
var index as number |
A question about improvised weapons. Some of the creatures from RotRL seem to use improvised weapons. What is the best way to give the penalty to hit with the weapon?
I have also started adding all the creatures and items from RotRL to a separate .user file so I can share that when I am done making it. I am also trying to use the tactical console to manage encounters. Is there a guide to using it? |
Code:
var index as number I've got Phase "First" and 100 or 5000. (I don't know why I have different priority used) |
Thanks Dami. When I switched the timing to "First" from "Pre-User" where I normally do thing it works.
|
When creating the giant gecko for RotRL it has an ability called Expert Climber(EX). The ability is basically a permanent spider climb to the creature. Should I add that to the skill check or not? It already has a racial adjustment for climb and balance and the description for expert climber says it stacks. It basically allows them to take 10 on climb checks.
|
1 Attachment(s)
I took a look at copper dragon as it has the same ablity of non magical spider climb. It doesn't have the numbers added to the skill so I will leave it the same was.
I am having trouble with the editor for some of the creatures I am inputting. On some of them using the Base attack bonus area I can affect the attack bonuses for natural attack and sometimes it doesn't do anything. It doesn't even seem to change the BaB area in HeroLab when I pull the creature up. I have the same problem with the Fort, Reflex, and will save bonus area. For some creatures it works for some it doesn't. Any ideas why that is happening? Is there a better way to do it? |
Quote:
|
Yeah makes sense. I think I fixed it.
I seem to need to add a source called Book of Fiends as some feats and classes for creatures are used in the adventure path. I think I should have the source in its own subscection but I am not sure how to do that. something like this Code:
Green Ronin Publishing |
OK figured out the source thing. didn't realize I need to edit the Custom-Sources.1st file. I also figured you need to reload the game system to see the changes. *facepalm*
|
Quote:
You do need to re-load when you create new things and new sources, though. :) |
I did the smart thing and made a duplicate of the game system before I started doing all my changes just to make sure I don't lose anything if there is an update. =)
|
I did make the "new source" the way you said originally but I wanted it to show up nicely too.
|
When creating a new caster class that seems to function similar to a cleric should I make new copies of the spell or can I just use the cleric spells?
|
I have a domain that give you x point per day based on thaumaturge Class to add to damage or attack. Can't find a eval script to duplicate any suggestions where to look, thanks.
|
Quote:
|
I did have to make duplicates of some spells for the new domains as they had access at different levels.
|
So I am making a class for an NPC that is from the Book of Fiends. I am trying to make the class Thaumaturge.
It seems to me I should just do an variant class of Cleric as it has spells an domains like a cleric. I tried making it its own class but couldn't get it working. The class has a special called corruptions. You roll a d100 and you get the a trait every 4 levels. see picture How would I do that? I assume I need to add all the traits and then maybe make it a bonus feat the player must be select and it does the bonus or penalty? Another ability is Instant Summons Quote:
|
So for the corruptions I decided to make each one a feat. I made the corruption a class ability. So now you will pick them like a fighter bonus feat every four levels. There is a rare roll that will make it a greater corruption so not sure how to do that as that is a different list of corruptions.
|
Is there a way to disallow ring use with a script? I looked at hand of glory script to add an extra slot so I was curious if you could change it to remove slots.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
Is this on a class variant? You should be able to pretty easily set up how many custom abilities they get and when. |
I have a few feat to create that have a class requirement and I cannot get the pre reqs working.
With the class requirement I used Spell Mastery which requires wizard 1. tagcount[Classes.Wizard] >= 1 I get an error when I try to add class Hero Lab was forced to stop compilation after the following errors were detected: tagcount[Classes.Thaumaturge] >= 1 Syntax error in 'pre-requisite rule' script for Thing 'fThgAbysFami' on line 1 -> Tag 'Classes.Thaumaturge' not defined Thaumaturge is a class I created in this data set. |
So I got confused with the latest update and ended up reinstalling herolab. I lost my deity file up uploaded on the first page of this thread and I cannot get the forums to let me download it again. I have tried a few different browsers and I keep getting a 3kb file that say there was a database error in the file when viewed with notepad++. A few browsers wouldn't even let me try to download the file. ugh, bad day for me and herolab.
|
So I was lucky and found a copy I sent to my players via email for the deity files. I still am unable to download any attached files on the forums.
|
I duplicated all the sinspawn and did a Replace Thing Id on them in my Paizo - Rise of the Runelord data file. They now all have two claw attacks and qualify for multiattack feat.
|
I'm getting an error on my Attic whisperer when I load the race.
Attempt to access non-existent child pick 'kKnowLocal' from script Location: 'eval' script for Thing 'rAttcWhpr' (Eval Script '#1') near line 7 - - - Attempt to access non-existent child pick 'kKnowLocal' from script Location: 'eval' script for Thing 'rAttcWhpr' (Eval Script '#1') near line 7 I also get Attic Whisperer: Skill points left to spend Of course they error goes away when I select Knowledge local under additional skills. Is there anyway to force kKnowLocal to show up selected under the skills table to stop this? |
Quote:
If you load it from the Encounter Builder (assuming there is a .stock file or associated .por file), it should already have these skills assigned. |
Quote:
|
Wow it seems forums are up.
|
All times are GMT -8. The time now is 12:24 AM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.