Automatic calculations help???
So, I am trying to create an automatic calculation for unique subclass i am creating. Basically, I need a calculation that goes like this:
1+attribute bonus/2 (rounded down if possible) Any help would be greatly appreciated. Thank you in advance. |
In the editor's local help files you can find an example in the eval scripts link:
Quote:
field[abValue].value = 1 + round(#attrmod[aINT]/2,0,-1) you might want to make it cleaner looking by declaring a variable that grabs the attribute modifier first before putting it into the math. var attrbonus as number var answer as number attrbonus = #attrmod[aINT] answer = 1 + round(attrbonus/2,0,-1) |
Quote:
Ok, so I am trying to link this to the Charisma modifier. So would this be correct? field[abValue].value = 1 + round(#attrmod[aCHA]/2,0,-1) |
So, I have watched every tutorial video i can find and no where is it covered how to add something like this to the automatic calculations list. Am I missing this somewhere?
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You won't be able to add this to the automatic calculations. Those dump their result into the trkMax field. Are you doing this calculation to get a number of uses for a particular feature? That's what the trkMax field is for.
So instead of using the automatic calculations, do it with an eval script. I'd set the phase so time time Post-Attributes or later. Instead of dumping it into abValue (which is just a free-floating variable for use in abilities and their scripts), send it to that trkMax field. Code:
field[trkMax].value = 1 + round(#attrmod[aCHA]/2,0,-1) |
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