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-   -   [Modiphius 2d20] Star Trek Adventures (http://forums.wolflair.com/showthread.php?t=58838)

TCArknight March 20th, 2018 06:25 AM

Well, I am dredging this up from the depths of the void. :)

I have received official permission from Modiphius for distributing a free dataset for Star Trek Adventures.

Before putting it out there though, I would like to get 2 or three folks to put the dataset through it's paces to help me hunt down any obvious bugs I've missed or even UI type issues. (The output is one thing I know will have to work on, but I want to get opinions on improvements, etc too.)

Any takers? :)

(Just post here or PM me and I'll get with you asap. :) )

Kairos March 23rd, 2018 03:19 PM

I'd be glad to lend a hand.

TCArknight March 24th, 2018 01:26 PM


Originally Posted by Kairos (Post 264726)
I'd be glad to lend a hand.

PM Sent :)

gamer940 June 11th, 2018 08:28 PM

I'm most certainly interested in this. I like the official one, but it would be nice to have this to be able to generate a sheet with a character image on it.

GhostShip Blue August 25th, 2018 09:03 PM

I have a remarkably poor skill set to contribute anything to this project but sideline "rah-rahing", but I do have a question:

I'm a big fan of the 2d20 system, how hard would it be to build this out in a way similar to Savage Worlds, with a core system and additional files for the various settigns?

I do understand that Modiphius complicates things by using different attributes and skills in the various games and that may create a problem like Savage Rifts where the various dials and switches are so different the core really doesn't apply.

terrestrialboy September 28th, 2018 05:03 PM

I'm in. Gong to be playing in a Star Trek Adventures game starting next week.

terrestrialboy October 3rd, 2018 09:28 AM

I'm going to go along the assumption that the 8.7 update to HeroLab nuked some id tags and you're working on that. My Deadlands user file was fubar and I had to start over re-adding all the monsters ...

TCArknight October 3rd, 2018 11:25 AM

Yep, Iím not thinking thereís many to adjust, but itís also hosing the Savage Rifts data too that Iím working on fixing....

ShadowChemosh October 3rd, 2018 11:41 AM

The new limitation is 17a for Unique ID's. Instead of starting over anyone can use a text editor and do a find/replace of the unique id down to 17a.

If you have many files you can use a grep based tool to find/replace all the files located in a folder. That is the easy way to fix the issue. :)

Murrdox October 30th, 2018 11:43 AM

Would the Star Trek dataset that you've built be able to be ported over into OTHER Modiphius 2D20 games? I'm getting ready to run an Infinity game, and I'm REALLY missing not being able to use Hero Lab to create NPCs.

However I'm fairly certain I don't have the programming talent to build a kit for it myself.

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