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-   -   (All) Feature suggestions: User experience, party organization and neutral NPCs (http://forums.wolflair.com/showthread.php?t=50123)

Brunsworks July 25th, 2014 09:54 PM

Feature suggestions: User experience, party organization and neutral NPCs
 
I notice that when I create a character for my campaign portfolio, there are only two options: Ally of Party and Enemy of Party.

Because my campaign centers around teams of super-powered first responder/EMT types, I have a lot of innocent bystanders (and okay, a few not-so-innocent). It would be nice to build my portfolio so I could keep tabs on the casualties of the neutral NPCs without actually calling them allies or enemies.

On a grander scale, I am not seeing a way to designate my PCs as actual members of the party--and it would be nice to automatically keep them at the top of the dashboard column on the right side of the portfolio interface, even when they're not in encounters.

On a positive note, I do like the context-click options to move individual characters up, down, or to the top or bottom of the dashboard, and I just now realized that the "crosshairs" button allows me to rapidly switch active characters! Very cool. (I'd probably change the button to a pen-and-paper icon and the mouseover text to "Click here to edit character, or just to make it the active character.")

Also also, while it may be difficult to implement (I am not a coder), it would be nice to import multiple character files at once into a portfolio. I bought Green Ronin's "Threat Report" from DriveThruRPG, and importing all the .por files one by one into my campaign portfolio (I intend to use quite a few of them!) was pretty tedious.

Thanks for all the hard work you do, and thank you even more if you read all the way through this post. :D

Insaniac99 July 28th, 2014 05:24 PM

I've wanted something like this for a while, but no idea the complexity involved in the code to make it happen.. All depends on how detailed the end result and how complex the underlying code for it is....


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