Negate Unchained Monk Flurry?
Hi all!
I am trying to implement Purple Duck Game's version of the Far Strike Monk archetype for use by the Unchained Monk. One of the tricky things I see is to prevent Monk Weapons (other than those also in the thrown group) from showing a Flurry attack like under it's weapon entry and then to add the flurry attack on the Ranged entry for other thrown weapons. I see on the Far Strike Monk for the non-UC Monk that it has this script to adjust the flurry entries. How would I need to adjust that for the Unchained monk? I don't believe that the UC Monk weapons use the Helper.ShowFlurry for determining that entry... Any advice would be greatly appreciated. :) Code:
Final/11000 |
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