Looking to add some adjustments
I am looking to add a bunch of adjustment to speed up my gameplay a bit. Does all bonus damage stack and not need to be typed for example Spell: Prayer has luck to hit but untyped to damage?
Prayer (not full script) Code:
~ Add to our damage bonus Knowledge Devotion (have to make this insight bonus but not sure how) Code:
~ If we're not enabled, get out now |
Quote:
All the bonuses supplied by Prayer are Luck bonuses, so you should use the BonLuck field for Damage as well as Attack. (For the record, this adjustment already exists in the community set.) Quote:
To find all the fields on Damage, go to your portfolio and select the following in the menu: Develop -> Floating Info Windows -> Show Selection Fields -> Damage |
I'm aware prayer exists already but in the code the damage is untyped. I know how the damage in 3.5 are supposed to stack but sometimes when having insight, luck, other bonuses on at the same time they do not add up.
Thanks for the info on the floating window info as it will hopefully help in troubleshooting. |
Quote:
Fixed. For reference, the best way to provide bonuses such as this is as such: Code:
#applybonus[BonLuck,hero.child[Attack],1] |
I updated my Knowledge Devotion script
You are affected by a Knowledge Devotion (Ex) ability. Calculated effects: Insight bonus to attack and damage rolls. Code:
~ If we're not enabled, get out now |
An example of the bonus error.
My cleric using a +1 Longbow (Str 3) has +7 to hit and does 1d8+4 damage base. He casts Divine Favor (luck bonus) +2 for his level +9 to hit 1d8+6 damage Uses Knowledge Devotion (insight bonus) +4 by rolling +13 to hit and 1d8+8 damage (missing 2 damage) |
Quote:
Code:
#applybonus[BonInsight,hero.child[Damage],field[pAdjust].value] |
Thanks that seems to fix this.
I copied that code for damage from another Adjustment. That's what most of my edit for Hero Lab are find an example and duplicate. I was looking to add Rapid Shot to the Adjustments but it looks like Kendell DM created one that was never added to the community files. <<Post-Levels (Users) 10000>> Code:
~ If we're not selected, get out now. |
Quote:
Code:
hero.child[Damage].field[tDamBonus].value = maximum(hero.child[Damage].field[tDamBonus].value, field[pAdjust].value) Set the field tDamBonus equal to itself or field[pAdjust], whichever is higher. This means if *anything* else on the character adjusts that field, you may not get the desired result. During one of ShadowChemosh's d20 updates, he added the individual bonus fields so that it would be easier to stack bonuses. In general, that means anything scripted before that change was inherently limited and may not be the best means to accomplish what you're looking to do. Just something to keep in mind as you go along. |
Quote:
Looks like I was wrong. There's no script. I'll update the feat now. |
1 Attachment(s)
Thanks for the reply. I can't seem to get the rapid shot feat to work. I did correct the typo in the
Code:
doneif (field[hIsOn1].value = 0) "When trying to test the Adjustment I get Specified thing is actively in use. All references must be deleted before changes can be applied." |
Quote:
Pre-Levels/10000 Code:
~ If we're not selected, get out now. |
Thanks
|
So now it appears that this rapid shot does not stack with haste. Rapid shot give an extra attack at -2 for the first two attacks and haste should just an extra base attack and it doesn't.
|
Quote:
|
I was checking several forum looking for an answer on that. I believe you even has a post here about it not stacking. It seems to stacks in Pathfinder at least according to several posts I found.
|
I am unsure about Pathfinder, but 3.5 d20 system it doesn't stack. So no Rapid Fire with Haste or Furry of Blows with Haste. :(
|
Can anyone point me to something that says they don't stack. I only ask because I have played in several groups and they have all allowed it to stack. I have read the Haste spell wording and I can understand boots of speed not stacking as that is just haste.
Quote:
|
Since the Haste spell states "This effect is not cumulative with similar effects" you could certainly decide that it does not stack with Rapid Shot because the feat is giving a similar effect. There is nothing official that specifically states they do or do not stack with each other, that I am aware of. (In either 3.5 or PF - the text is the same.)
In my game (both 3.5 and PF, Haste and Rapid Shot stack. In PF hero Lab, both work together correctly - A 6th fighter with a longbow (BA +6/+1, 14 Dex for +2 bonus) gets +1 attack from haste, and a -2 penalty from Rapid Shot (to ALL attacks) for a total of +7/+7/+7/+2. |
Is there a way to set thing to let them stack? Maybe set that as an option when setting up a new character.
|
I'll add a second button to the feat that will allow them to stack if selected.
|
Thanks
|
Hey, got a couple more adjustments I notice are missing. Antimagic zone which I have no idea how to go about. Righteous Wrath of the Faithfull (Comp Diviine) spell effect is not available.
|
Quote:
|
Righteous Wrath shouldn't be too hard, i think.
Code:
Allies gain one additional melee attack each round, at their highest attack bonus, when making a full attack. (This additional attack is not cumulative with other effects that grant extra attacks, such as a haste spell.) They also gain a +3 morale bonus on melee attack rolls and damage rolls. (This bonus on melee attack rolls does stack with the bonus provided by haste.) |
I made another adjustment this is for the spell: Rage effect but I can't get the armor penalty working. Any suggestions?
Code:
<<Post-Levels (Users) 10000>> |
Quote:
Also, you should generally avoid the phases with "(Users)" in the name. If there's ever another update to the core system, it could come with the removal of these phases. |
Thanks for the help again. I switched the code to
Code:
hero.child[ArmorClass].field[Penalty].value -= 2 |
All times are GMT -8. The time now is 06:12 PM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.