Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   Army Builder (http://forums.wolflair.com/forumdisplay.php?f=16)
-   -   a few quick things on the 40k files (http://forums.wolflair.com/showthread.php?t=2033)

mop at cybergap.net January 2nd, 2001 06:52 AM

a few quick things on the 40k files
 
I have a few quick bugs to point out in the 40k files.

1) The composition report for the GT format appears to use two organization
charts. Other than that the list works wonderfully.

2) The Aliatoc Craftworld list doesn't account for Vyper squads correctly,
you can only have a number of Guardian Storm, Guardian Defender, Guardian
Jetbikes, and Vyper squads equal to the umber of pathfinders and rangers.
It does not check the Vypers.

3) This isn't really a bug but the Imperial Guard list is very long with
all of the Forge World vehicles included, would it be possible to have
those on a toggle switch like special characters?


To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com

demandred at skrill.org January 2nd, 2001 12:34 PM

a few quick things on the 40k files
 
At 10:51 02/01/2001 -0500, you wrote:


> I have a few quick bugs to point out in the 40k files.
>
>1) The composition report for the GT format appears to use two organization
>charts. Other than that the list works wonderfully.

That's the way it has to be, unfortunately. If we look at the normal number
of things:

1-2 HQ
0-3 Elites
2-6 Troops
0-3 Fast Attack
0-3 Heavy Support

What's the maximum number of things you could include in a Tournament
force? You could have no troops at all in your main force, but 6 in the
first reserve and 6 in the second reserve. Thus, 12 troops are required. Etc.

>2) The Aliatoc Craftworld list doesn't account for Vyper squads correctly,
>you can only have a number of Guardian Storm, Guardian Defender, Guardian
>Jetbikes, and Vyper squads equal to the umber of pathfinders and rangers.
>It does not check the Vypers.

Who'd have thought that the random inclusion of an 's' could cause so much
havoc. :) Fixed now, out with next version, etc.

>3) This isn't really a bug but the Imperial Guard list is very long with
>all of the Forge World vehicles included, would it be possible to have
>those on a toggle switch like special characters?

It would indeed be possible, but I don't particularly want to do it. :) It
would be an easy thing to do, but the porpoise of the 'show special
characters' stuff is to hide away things people don't normally use, whereas
the Forge World things are in a lot more general use than, for example,
Marneus Calgar.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com


All times are GMT -8. The time now is 04:22 AM.

Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.