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Maybe TheIronGolem could shed some light on it, i figure since TIG coded this part that they know the actual rules better than I as well. Is there an option somewhere that I could choose that would show (in the cases of all characters or other characters who might be two-weapon fighting) the option to display all attack modes? For instance, a 2WF ranger showing his 2WF-ing a shortsword and a dagger, and ALSO displaying (at a different bonus) the shortsword attack by itself (for cases in which he only gets one attack vice a full attack? |
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HL is assessing TWF penalties because you have both your greatsword and your Armament Shield marked as equipped, and it assumes that all "equipped" weapons are being used in any given attack routine. So if you're only attacking with the sword in a particular round, you'll want to unequip the ASB. If you're just bashing, use the ASB's bonus (don't unequip the sword though, that'll make the ASB disappear). Only if you're using both in the same turn should you equip both (meaning you'll have to eat those penalties). This applies whether you're using martial maneuvers or just regular vanilla attacks. Now that I've explained this, I see that my implementation has a flaw in that you can't equip just the ASB, because it doesn't bootstrap unless you have a two-handed weapon equipped. So if you only want to bash, you'll need to equip the sword but leave the ASB unequipped so that it's bonus doesn't change. That's pretty counterintuitive. So it might be a good idea to change it so that ASB only requires a 2-handed weapon to be present, instead of requiring it to actually be equipped as it does right now. I'll think on it. |
IronGolem, thanks for the reply.
I wonder, is there a way to have it export "all"possible attack routines as part of the character sheet? For those of us who dont actually use HL in play but post characters to forums and use them from there? |
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If you have the TWF feats HL does print the different attack possibilities to the character sheet. I am not sure about the statblock. |
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Odd that it didnt come out and display the -4, however. |
Just started playing around with the Psionics options from the 3PP, and I noticed the Dark Tempest prestige class from Ultimate Psionics is missing.
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I see there is a new update to the Pathfinder stuff, is it safe to update or will that cause problems with the current version of the community pack?
Also, are there plans to add in the archetypes for Marksman (dreamscarred press)? |
plan to get all the UP into HL at some point. just slow going. i've been away for a few weeks now and feel like i've forgotten almost everything i learned about the editor lol
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Is there a recommended remediation process for orphaned content? Best I can tell, it looks like something is missing from my packages list, but the errors aren't very clear about it.
1) Pick 'rGenEfrNob' has been orphaned due to missing thing in batch '448'. 2) Chained pick 'skCrafOth' on hero 'Genie, Efreeti Noble - CR 10' has been orphaned due to missing bootstrap in batch '448' The second one looks like it's related to unchained crafting, but including the unchained skills doesn't appear to resolve it. Is there a way to turn on some verbose debugging or something so I can potentially find exactly what content it's trying and failing to load? For context, I am attempting to load Crematorium.por from the Tomb of the Iron Medusa encounter package, and I do have the prerequisite packages (Advanced Players Guide, Bestiary 1, Bestiary 2, Bestiary 3, Ultimate Combat, Ultimate Magic, Mythic Adventures). |
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