Bug Reports - Version 2.18
(a bug reports thread for the 7/30/12 update)
|
Spend Karma options grouped in Advancements
If you have Multiple "Spend Karma" entries under your advancement tab they are grouped so that you can only remove the latest one.
This is annoying if they're for separate things (In this case one was an adjustment due to the bug buying off In Debt and 1 was an uncategorized karma spend which wasn't related. I was looking to remove the adjustment for removing In Debt and couldn't) |
The Program Options for Complex Forms in the Printout are appearing underneath the complex form below it
Ex: An CF of Exploit with (Mute) the Word (Mute) is inside Spoof |
Under the Karma system, Karma costs for Race/Infected/Drake still do not appear to be calculated properly... for example, if I add an Infected quality of Vampire to a Human character, it only costs 40 Karma. Of if I add the Banshee quality to an Elf, it only costs 10 Karma points, while the Elf quality costs 15 Karma points.
And the Drake quality added to either Human or Elf costs nothing at all. Am I missing something? |
Matrix -> Commlinks -> Modifications
Some modifications (Skinlink, Hardening) are present both under "Commlink/Electronic Modifications" and "Wireless Modifications". The former costs slots too, the latter don't. |
Quote:
|
Yes, I was just thinking about that it seemed more a rules glitch...!
|
Armor Modifications:
Gel Pack should add 1 point of modification (it adds none). I've activated the "Enforce Armor Suit Capacity", but I can put any amount of Capacity without any warning. The Help description under Details for "Enforce Armor Suit Capacity" and "Enforce Maximum Armor Modification" is wrong (it's a cut/paste of the previous row). |
Transys Cybernaut military commlink is misspelt as Transsys.
|
Quote:
|
All times are GMT -8. The time now is 04:37 AM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.