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-   -   Community Created 3.5 D&D data set.... (http://forums.wolflair.com/showthread.php?t=11584)

Sendric April 12th, 2014 05:04 AM

Quote:

Originally Posted by Koragg (Post 178362)
First off I would like to thank Lawful G and the team for these updates. It is wonderful to be able to use 3.5 content with Hero Lab.

I do have a question. I've searched high and low but still to no avail.... Is it possible to add in the class "High Elemental Binder" into the set? Is there a way for me to custom make that character set? I believe it is from the "Players Guide to Eberron", which is different from the campaign setting from my limited understanding.

Apologies if this has been posted/requested before. If so, can someone please point me in the right direction?

Thanks,
Koragg Darkshadow

My apologies for missing this. Sometimes the forum tells me I've seen everything when I haven't and things get lost. This is a fine place to post such a request.

Bloodwolf May 4th, 2014 04:19 PM

I might have missed this but are the Bloodlines from Unearthed Arcana coded and in Hero Lab?

Novatian May 4th, 2014 04:48 PM

There are a few things I'd like to see added to the next update:

From Unearthed Arcana, the generic PC classes:
Expert, Spellcaster, and Warrior (note that despite the similar names, these aren't the NPC classes from the DMG, which are all I've noted so far)

From Heroes of Horror, the Archivist class and its associated feats.

I think the Dread Necromancer from Heroes of Horror is really popular with some folks. In fact, I'll admit that if popularity counts the most, it would be best to add the Heroes of Horror stuff before the generic classes.

Oh, and if people don't say this enough, thanks a billion for all the cool stuff Sendric! I was a little disappointed when I first got the 3.5 license added to my Hero Lab, but these fan updates have made all the difference.

Sendric May 5th, 2014 05:43 AM

Quote:

Originally Posted by Bloodwolf (Post 182456)
I might have missed this but are the Bloodlines from Unearthed Arcana coded and in Hero Lab?

I'll be honest. I'm not terribly familiar with this book. I have no idea what the Bloodlines are, but if you can't find them, then I assume they aren't in. I'll add it to my to-do list.

Sendric May 5th, 2014 05:47 AM

Quote:

Originally Posted by Novatian (Post 182459)
There are a few things I'd like to see added to the next update:

From Unearthed Arcana, the generic PC classes:
Expert, Spellcaster, and Warrior (note that despite the similar names, these aren't the NPC classes from the DMG, which are all I've noted so far)

Yea, there's a lot missing from there even though I think its open source. I just haven't gotten around to figuring out what needs to be done here. I'll add it to my list. No guarantees it gets into the next release, though.

Quote:

From Heroes of Horror, the Archivist class and its associated feats.

I think the Dread Necromancer from Heroes of Horror is really popular with some folks. In fact, I'll admit that if popularity counts the most, it would be best to add the Heroes of Horror stuff before the generic classes.
Archivist and Dread Necromancer are already coded and will be included in the next release. :) Haven't done much else from the book yet, but its on my list. I know people have been asking for it.

Quote:

Oh, and if people don't say this enough, thanks a billion for all the cool stuff Sendric! I was a little disappointed when I first got the 3.5 license added to my Hero Lab, but these fan updates have made all the difference.
You're welcome! I picked up the torch from Lawful_G (now Aaron), and ShadowChemosh, who has moved on to Pathfinder. I'm just glad people are still using this stuff.

Bloodwolf May 5th, 2014 02:39 PM

Quote:

Originally Posted by Sendric (Post 182481)
I'll be honest. I'm not terribly familiar with this book. I have no idea what the Bloodlines are, but if you can't find them, then I assume they aren't in. I'll add it to my to-do list.

Thanks. Super impressed with all that you guys have done. My brother and I brought Hero Lab to our gaming session and now two of the other guys have bought Hero Lab, including the DM.

mirtos May 6th, 2014 03:32 AM

Quote:

Originally Posted by Sendric (Post 182483)
You're welcome! I picked up the torch from Lawful_G (now Aaron), and ShadowChemosh, who has moved on to Pathfinder. I'm just glad people are still using this stuff.

We're defintiely using it, and thanks for picking up the torch. Those of us who still do classic 3.5 absolutely appreciate it.

Bloodwolf May 10th, 2014 03:36 PM

Was wondering if Fey'Ri from Races of Faerun could be added?

Also I was wondering if there would be a way to variant the half-giant race so that the acclimated can be changed from fire to cold or electricity? So maybe a drop down box so that we can pick which we would get the +2 on.

Crazy Ivan May 11th, 2014 12:28 AM

I feel kind of out of the loop. For downloading the work you gents have been plugging away at, we still use the link in the original post at the beginning of this thread, correct?

TobyFox2002 May 11th, 2014 06:41 AM

Quote:

Originally Posted by Bloodwolf (Post 182987)
Was wondering if Fey'Ri from Races of Faerun could be added?

I want to add fey'ri, (I tried to add them when I made that file), they are a vital part of faerun, however the problem lies in the fact the as a race they can CHOOSE their racial abilities. And I am unsure as to how to code that.

Perhaps I could use the one from Monsters of Faerun but that version (the 3.5) version loses a lot of the flavor that comes with the Fey'ri.

Quote:

Originally Posted by Bloodwolf (Post 182987)
Also I was wondering if there would be a way to variant the half-giant race so that the acclimated can be changed from fire to cold or electricity? So maybe a drop down box so that we can pick which we would get the +2 on.

My suggestion for this is that you have your player make a note of what acclimation they have and substitute it for that. As far as I know what you are suggesting can be done but it would seem a lot of work for not much reward as all the special does is add text. If it had script or was used for prereqs it would be a different story.


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