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I'll take a look at the bite problem. The Crusader bug has been fixed and will be in the next release. Thanks for the report.
I do not believe HL is set up to do fractional saves. What exactly were you hoping to do with it? |
With the fractional saves it would give better values for saves when multi-classing for example
Crusader 1; Fighter 2; Paladin 2: HL Base Saves: Fort 8 Ref 0 Will 0 Fractional Base Saves: Fort 4 * if you don't count the 2 at first level each time Ref 1 Will 1 I know probably adding in fractional saves or BaB is complicated but would appreciated it. For now I just do adjustments. |
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Thanks again for the report. |
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Sendric,
The Celestial Sorcerer Lore feat has a prereq of two other celestial heritage feats on it. There is a bug in the Expr-req checking the prerequisite, it has the prereq looking for #hasfeat[] + ... >= 2 for the 2 other heritage feat requirement. Reporting this as a potential bug because if additional feats of this type are added to the data they won't qualify to fulfill the prereq on the feat. My suggestion would be to use a custom tag for the feats so that the prereq can just do a tagcount instead and you'll catch all the heritage feats in one go that qualify to fulfill the requirement. |
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I noticed it while looking at examples for a feat I was coding for the Shifters in Eberron. The mistake is already in the datafiles, I just wanted to point it out to you. I'm adding Eberron data that I need.
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Sendric,
The Artificer class has a bug on it. The Craft Wand class special is supposed to be gained at 6th level, not 7th. This was clarified in both the official errata and Magic of Eberron. This needs to be changed in the official data files that have already been done. Also, since I'm thinking about this, once I get the Eberron feats done we're likely going to need to fix the Artificer's bonus feat list too so they can add the missing feats from the Eberron setting. The Metamagic Spell and Power Completion class features have a typo in their names. Both say Metmagic instead of Metamagic. Dwarf fighter racial substitution levels are not reducing the number of bonus feats appropriately. |
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Hello all! Wish I could make my first post under happier circumstances, but I am just plum frustrated trying to get things to work over here. I am not much of a coder; I can read it just fine but fixing it...
We've a 3.5 campaign coming up, and while my primary character is all found in HL's base srd stuff, the GF's choice of race, and my backup class were no where to be found. After some digging I came upon the project here. Now, after a bit of work I managed to get 1.14 version of Lawful_G's to run, but again her race (Spellscar) was not showing up, even though Races of Dragons were shown. She followed up with some Googlefu and told me that it was to be found in 1.9. So cleaned out my files, and proceeded to install 1.9 via: http://shadowsoftware.net/herolab/d20/updates-1.9.xml It then pops up with the error attached in the picture bellow, while I can find those code lines... I have no idea what to do with them. Help? |
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I'm not sure what may be wrong, but either the Eberron sources aren't being loaded, or they don't contain any data, because none of the races or languages seem to be available.
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I am getting the compile errors:
Thing 'fSudQuick' - Thing requires thing 'fSudSilent' that does not exist Thing 'fSudQuick - Thing requires thing 'fSudStill' that does not exist This is preventing Community resources from loading. Any tips how I might correct this for our annual gaming reunion tomorrow night? I am a novice user. Regards, John |
It sounds like some how your Complete Arcane file has been corrupted. The quick and simple answer might be to re-download the community files.
If you want to get into more detail, you might try opening the file "3.5 - Complete Arcane" in the Editor and going to the feats tab and looking for those feats. That would give you a more clear picture of whats going on. If neither of those options work. I'll post my copy of the complete arcane as an attachment or zip file and you can download. And we can worry about the why's after your game. |
fSudQuick
I edited the fSudQuick feat in Complete Arcane and deleted the two pre-requisites that were causing the error. This has resolved the issue and the community files now load normally.
However, I think there is a problem with the latest files as another player had the same error, and we tried both updates and fresh installs. Anyway, sorted for gaming this weekend! |
That's very odd. I have two systems with HL and neither had this issue. Doesn't make a lot of sense to me, but I'll try to look into it.
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Obtain familiar broken by new update
Hi, hope I'm posting in the right place. Last year, I made a character with obtain familiar and celestial familiar. The feats worked fine, but I had to make a custom coure eladrin. It all worked. I just did the update, and it orphaned the tags. Now, obtain familiar doesn't open the familiar selection button and celestial familiar doesn't recognize obtain familiar feat as a valid prerequisite. Any help would be greatly appreciated!
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Frankly, I'm surprised it ever worked. Looking at the Obtain Familiar feat, I see no reason why it would actually grant a familiar. There are no scripts or anything beyond the pre-reqs. I don't recall ever modifying it, but it is on my to-do list. I'll make it a priority to get this working. Maybe I took away the scripts and forgot about it. I apologize for the inconvenience and will let you know when I have something for you. |
Thanks a lot! I know that before it at least revealed/added the add familiar button. I may have just made the coure accessible to that. I noticed the lack of scripts when I went in to see what had changed, but that's as far as my limited experience got me. I wasn't sure where to add the cArcFam tag, or whatever, to obtain familiar- which seems as though it would, at least, jump the first hurdle. Anyway, thanks again
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Awesome, thanks, just sent you an email
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Dragonfire Adept correctly adds a breath weapon and the Dragontouched feat, but neither counts as the prereq they should. For example, all the Metabreath feats have red "Breath weapon required" at the top and are grayed out, despite DAs having a breath weapon
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Hi everyone,
I saw some bug with the stances ability. If a create a crusader lvl 1 a choose one stance and go to the In-Play tab I don't see the stance to make it active. I reinstall Hero Lab and retry and the same problem appear. Do you know where it's coming from? Guiche |
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Update: Fixed |
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Open up the file 3.5 - Tome of Battle.user in the editor. Go to the Class tab, and select Crusader (cHelpCru). In the eval script, change the following line of code: Code:
perform eachpick.delete[Helper.ShowSpec] Code:
perform eachpick.assign[Helper.SpecUp] |
Can no longer add familiar within 5ft / 1 mile tick box after installing data set.
After installing the community data set, I no longer get the tick boxes on the 'In-Play' tab allowing me to apply the familiar bonus.
Eg Toad +3 hps within 1 mile of caster. Or +2 fort save bonus from a rat. I have an existing character portfolio created prior to the update where the bonus is in place, but the mechanism to add / remove it is gone. For a newly created character, there seems to be no way to add the familiar bonus. -- Update Hmm just reading Sendric's post above, I wonder if this is the same issue, and the familiar specials have been dropped due to not being tagged correctly. |
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Even on the Vanilla srd 20 install I cannot see the tick box to apply the familiar bonuses to the character any more. Assuming I'm not being a muppet and the ticket box should be in the 'In Play' tab, it looks like a problem with the core d20. I've raised the issue as a bug in the main forum too, as I don't think it's the community set that has caused this. |
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In the meantime, you could create yourself a work-around by adding the following script to the Hasted Adjustment in the community file 3.5 - Players Handbook 1 First/10000 Code:
if (hero.tagis[CompAvail.cArcFamil] <> 0) then |
That works a treat, cheers :)
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The "Corruptor of Fate" (in the Community MM4 file) is incorrectly coming up as a Character Race - It should be a NPC Race.
At least it's easily correctly by editing the creature entry in the user file! |
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