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Here it is. I dug around in the editor and the fTheurSpec reference is the Theurgic Specialist feat, from the Dragon Magazine content. Possibly related to the variant classes chosen?
Haven't tracked down the other thing(s) causing errors. |
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thingid.fTheurSpec Custom - Dragon Magazine.user Code:
~ Loop through all classes looking for arcane casting thingid.fHinder Custom - Dragon Magazine.user Code:
hero.childfound[xSkirmish].field[Value].value >= 2 |
Stone of Good Luck (Luckstone) is not equipable currently so the luck bonus cannot be added. The eval script for it even checks if it is equipped.
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I feel like this is something I've tried to address before. I'll take a look when I get a chance.
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Basic Ranger bugs?
Hello! I've ran into a problem while creating a basic ranger. The Favored Enemy and Wild Empathy special abilities keep repeating values in the Special Tab. There is also similar behavior in Gear when I place items into containers (Backpack, Pouch, Dropped to Ground).
These repeated values also appear in the final character sheet in Print Preview. Is there any kind of workaround or does this sound like a bug? Thanks! |
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Workaround for this duplication bug described by Ryan F in another post:
"Hello everyone, Thank you all very much for letting us know. We've gotten a number of reports of this and other similar behavior when a number of Activated Abilities are enables/disabled. Our dev team is working on a fix as we speak but for now I do have a workaround to prevent this from occurring and to clear the existing display errors. Inside Hero Lab with any RPG System open use the Develop Menu Tab and select the option to "Disable Fast Evaluation for Game" and you'll see the duplicate suffix/notes/appendages removed and begin to display as intended. This fix should "stick" to the Application for all Portfolios after you've enabled it to resume more/less normal use of the Application for the time being. As always, you guys are great, and if you find ever something is going awry then you can of course post about it here on the forums, but please also reach out to us at our support inbox <support@wolflair.com> so we can be sure to have the BUG internally tracked as well. Thanks everyone, you all rock!" |
Thanks, Rone! I've also discovered that if you have Data File Debugging enabled, you can quick reload the data files (CTRL-R) to temporarily remove the duplications.
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Mathias wrote: "There's a quicker way than reloading to reset the duplications to what they should be (until the next time you change something) - in the Develop menu, choose "Trigger Full Evaluation Immediately". That actually has the same effect as turning on "Disable Fast Evaluation", and then immediately turning it off again - it triggers a single recalculation of everything, but without fast evaluation."
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Thanks all for the tips! I was able to print the character sheet without all the extra stuff!
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Issue with the Binder
I'll possibly find more, but I'm coming here right now so I won't forget.
The Special is showing the Bindings ability with the EBL halved for everything, not just for DC calculation. Since DC is the more painful calc, this is not so much of an issue for me, but still. |
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Binder, Tome of Magic ability called xBinding (i think). Code lines are out of order for what it is supposed to say. EBL (effective binder level) is basically "caster level" for the binder. The DC of binder abilities is 10 + 1/2 EBL + modifier. I set it up but must not have coded it exactly right lol
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Sorry for the confusion, Sendric, I totally forgot I didn't said the Class. But is exactly what Illyahr says.
The only difference from a normal caster to the Binder in this regard is that the Binder won't use Vestige Level (SL) to define DC, instead it uses 1/2 EBL. Somehow the HL is halving EBL for everything instead of just DCs. |
In Oriental Adventures and Rokugan Campaing Setting:
Some material, specially Class Abilities, refer to Katana, while others, mainly Requirements, refer to Bastard Sword. They should be interchangeable, but for some reason they are not, so the HL do not recognize, lets say, a Crane Variant Samurai that took Weapon Focus (Katana) as having the Weapon Focus Feat requirement for the Iaijutsu Master PrC, both of the same source. |
Everything from OA and Rokugan, when it says "katana" is programmed as bastard sword. If your weapon focus pick is a katana, it won't register as correct.
Every source says they are essentially the same thing so I just kept it simple |
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I thought at first that the problem was more serious, but that means it is actually more of a correction to be done to the Variant Samurai. To me the Katana should be excluded from the HL weapon's list altogether, though I'm not even sure if it is a community content or an original content, so much time have passed without me disabling community content in any way. Quote:
Binder uses EBL most as Casters use ECL. So the sum of Binder levels plus bonus to EBL from Binder PrCs gives your EBL. The distinction is that they won't use Vestige Level, their equivalent of Spell Level, more or less, to define DCs. Instead, they use 10 + Cha Mod + 1/2 EBL. Also, they make a Binding Check with 1d20 + Cha Mod + EBL. At the Special tab on HL, there is an entry called Binding that should inform three things: EBL, Binding Check and DC. For a character with Binder 10 and Cha 14, it should read like EBL = 10, Binding Check 1d20 + 12, DC 17. Currently, though, the system is giving for the same character something like EBL = 5, Binding Check 1d20 + 7, DC 17. For DC it is actually right, but the other numbers are halving EBL when they shouldn't. Quote:
On another regard, is there any way of implementing epic items in the Epic Level Handbook Source? |
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EDIT: Yep, is a text issue, not a coding issue. I'm doing adjustments to OA and Rokugan in preparation for Creatures of Rokugan so I'll handle this one and send you the clarified file. Monteparnas, just ignore where it says katana for now. You should just be able to pick "sword, bastard" on the weapon focus feat that shows up. Quote:
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EDIT: Mine reads properly so I must have caught it in my file and forgot to report it. Oops :P |
Next issue is old, but I forgot to tell it earlier. The Chahar-Aina item isn't working, at least not with Chain Shirt. I can bypass this with Adjustments to AC for now.
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Another one before I go to work: the feat Craft Tsangusuri have Crane Clan as requisite, but is coded with Unicorn Clan as requisite.
Not that it actually makes a huge difference, it is mostly a rendition of Craft Talisman with more setting lore in the description and the clan requisite, and Craft Talisman is essentially Rokugan-themed Brew Potion. |
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So, it looks like the only thing to watch out for is a couple of minor changes to the Rokugan Campaign Setting file, although I did make some changes to the Magic of Rokugan file during integration so you'll want to pick that up as well. |
The Memento Magicas of the source Races of the Dragon are misspelled. They are being spelled as mOmento Magica and the numbers are 1st to 9st.
I already installed the new release, by the way. |
The Witchlight Reservoir, from the Magic Item Compendium. The idea was to make an entry for each substance it can be exposed to, but instead of Sunlight and Moonlight, the Sunlight version was done twice.
Either way, it seems to me that the item would be better with the entire text under a single version, since it is activated and the four entries actually describe four states of the same item. |
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It's from Oriental Adventures, along with Dastana, that works similarly and is working properly.
Both are Armor pieces with -1 Penalty and that add +1 to existing Armor if you have the respective requisite, Light Armor for Dastana, Medium Armor for Chahar-Aina. They work only on light armor and are cumulative with one another, so you can have up to +6 AC bonus from light armor. Since they don't specify much on limits for them, you can't add together Enhancement bonuses from a set of Armor + Chahar-Aina + Dastana and only keep the greater, but you can enchant them with other things, similar to what is done with Bow + Arrow, and they can be Masterwork to offset their only balancing aspect (the -1 Armor Penalty). What is happening now, though, is that the Chahar-Aina isn't adding the bonus to armor as it should. I didn't tested the other properties yet, but I do remember long ago it adding the +1 to AC if no Armor was worn (similar to Bracers of Armor, maybe). |
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Hello!
I debugged a little bit the newly entered Swiftblade prestige class. Swiftblade requires as a prerequisite proficiency in at least ONE martial weapon. However, when I try to apply the Swifblade to my Bard, which has in the bard weapon proficiency category the proficiency in the long sword (which is a martial weapon), it gave me the red flag of prerequisite not met. Could you please fix this in future releases? Tnx! Leo |
The Courtier Class from Rokugan Campaing Setting, the abilities that grant Feats aren't adding the feats.
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Oriental Adventures source, Iaijutsu Master PrC:
The ability Canny Defense should add the Int modifier to the Dex modifier for calculating AC, but it isn't doing anything at all. |
Source Dragon Magazine, feat Spawn of the Dark Prince:
I'm almost sure that a feat with just Cha 15 as requisite shouldn't grant +110 to any skill, or anything at all. |
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Thanks for the reports. |
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