Monk Styles
Is there a house rule or other module that adds the style feats from Ultimate Combat to the Monk's bonus feat list? Or would I basically need to clone the Monk class (if that's even possible) and modify its bonus feat selections?
I don't see anything obvious, but I had a player inquire about the option for an upcoming game, and it seems a reasonable substitution. |
Hmmm. May be simpler than I thought. I was able to add an Alternate Monk class and select Style feats as options for their bonus selections - the only downside is that they ALL appear at level 1, but honestly, it's good enough for me for now.
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I concur with RavenX, an archetype would be easiest. And it can be as simple as clicking the add style feats checkbox under addtional bonus feats, it's a little more complex if you want different feats to be available at different levels. You'll need to add a script that when a specific level is met you add the fInclude.FEATUID tag to the archetype.
This is assuming I'm remembering correctly, brain is getting frazzled working on monsters lately and not class abilities much. |
Archetypes are pretty easy to make in game, and they can modify or replace class features, but they are easy enough to implement on their own.
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I agree with RavenX and AndrewD2, archetype is the way to go here and there is already an archetype that provides this... Master of Many Styles. Assuming I am understanding what you are after here.
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Master of Many Styles would do it, but I believe the player had another archetype in mind. That would also nix making my own custom archetype.
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I'll bear that in mind. Thanks!
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