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-   -   Foundry loose integration (http://forums.wolflair.com/showthread.php?t=65924)

MNBlockHead December 20th, 2021 10:16 PM

Wow, I have not been on these forums for a long time. On a whim, I dediced to check it out. So glad I did. I have a VM of a Windows 11 machine running in Parallels on my MacBook Pro with RealmWorks Installed so that I can access content in it from time to time, even though I rarely use RealmWorks any more.

I'm going to have fun testing this over the weekend.

Any issues with this module and the recent release of Foundry v 9?

daplunk December 21st, 2021 04:46 AM

Quote:

Originally Posted by MNBlockHead (Post 297785)
Wow, I have not been on these forums for a long time. On a whim, I dediced to check it out. So glad I did. I have a VM of a Windows 11 machine running in Parallels on my MacBook Pro with RealmWorks Installed so that I can access content in it from time to time, even though I rarely use RealmWorks any more.

I'm going to have fun testing this over the weekend.

Any issues with this module and the recent release of Foundry v 9?

Hey stranger.
If you are looking for Farling... or... well most of the old RW users... we have moved.

https://www.facebook.com/groups/obsidianttrpgusers/
or
https://discord.com/invite/veuWUTm (find the #tabletop-games channel)

Farling is very very active in these circles currently.
As are a heap of old faces.

Farling December 22nd, 2021 02:42 PM

Quote:

Originally Posted by MNBlockHead (Post 297785)
Wow, I have not been on these forums for a long time. On a whim, I dediced to check it out. So glad I did. I have a VM of a Windows 11 machine running in Parallels on my MacBook Pro with RealmWorks Installed so that I can access content in it from time to time, even though I rarely use RealmWorks any more.

I'm going to have fun testing this over the weekend.

Any issues with this module and the recent release of Foundry v 9?

I did a quick test and it is still working properly.

It doesn't touch the changes that were made in v9 - even the now-three separate plugins are still working properly (and have more downloads than just the RW->Foundry integration module).

Merion January 24th, 2022 02:56 PM

Hey, thanks for the image conversion to .webp - worked great!
My realmworksimport folder, where the images are stored, went from 850MB to 150MB! This will most certainly have an impact on my player's loading times!

One more question though: the "Only import new topics" and "Overwrite previously imported things" options probably only work if the imported stuff stays in the Realm Works Import folder, right?

PAtman21967 January 26th, 2022 03:38 AM

Import .por issue
 
It seems when I import a .por file, none of the equipment is in the right place. I notice weapons , armor and stuff are in the miscellaneous tab and I cannot get them equipped in the right place. Perhaps I am doing something wrong

Farling January 26th, 2022 01:38 PM

Quote:

Originally Posted by Merion (Post 298051)
One more question though: the "Only import new topics" and "Overwrite previously imported things" options probably only work if the imported stuff stays in the Realm Works Import folder, right?

Those two options will work correctly regardless of where the journal entries exist. It uses the realm works UUID to match the realm works entry to the correct journal entry in Foundry - so even a change of name is tracked properly (or at least, it should work for topics whose names have changed).

Farling January 26th, 2022 01:39 PM

Quote:

Originally Posted by PAtman21967 (Post 298077)
It seems when I import a .por file, none of the equipment is in the right place. I notice weapons , armor and stuff are in the miscellaneous tab and I cannot get them equipped in the right place. Perhaps I am doing something wrong

If I could have a copy of the .por file, and the name of the game system, I could have a look at what is going wrong.

Farling January 27th, 2022 05:50 AM

Version 1.22 has some improvements to the PF1 Actor decoding.

It still isn't perfect, but it is getting closer - and is a lot quicker than manually entering everything into Foundry :)

PF-Traits and PF-Racial-Traits are now processed for Traits.
PF-Feats are now also checked for Feats.
PF-Magic Items are now processed properly again for magic items.
"Spells Memorized" will be added if there are no "Spells Known" in the Portfolio file.
Try to support trait names in the "Pathfinder 1e content" where the trait name has the book source appended to it.
Remove racial attribute bonuses from base attribute values (if race is found in a compendium).
KNOWN BUG: weapons and armour with special qualities are not detected (they are listed in the "Miscellaneous" section of the Inventory).
KNOWN BUG: Natural Armor AC is always copied into the "Natural Armor AC" of the Combat tab, even if it comes from a magic item.

Note that the "Pathfinder 1e content" module will provide a lot of more items than are in the SRD, but some of those items (like bracers of armor +6) are not set up to change your character stats.

Alcinwq January 28th, 2022 05:32 AM

Interesting information

Sword_of_Spirit January 30th, 2022 06:44 PM

I found one more glitch. I tried to change the setting for "Location of Extracted Assets" from the default to a different folder (in this case Data/media/realmworksimport), and it ruined the import. Only 4 or 5 scenes made it in, and it didn't look like any journal entries made it in. (Lots of errors in the console naturally.) Worked fine in the default location.


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