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-   -   bloodrager archtypes (http://forums.wolflair.com/showthread.php?t=62777)

Happydevil43 June 8th, 2019 10:40 PM

bloodrager archtypes
 
Hi guys,

I have a player in my game that wants to have a bloodrager with the steelblood and rageshaper archetypes...

however, putting them in generates an error on uncanny dodge being replaced by more than 1 variant class.

if you turn each of the archtypes off, its fine, but when together it errors.

The rageshaper archtype has furious transformation which replaces improved uncanny dodge... and I think this is what the cause is.

not sure if this is a bug or the way its supposed to be...

Any ideas ?

Cheers

Farling June 9th, 2019 01:55 AM

It is actually Improved Uncanny Dodge which conflicts.

Steelblood replaces Uncanny Dodge (armored swiftness) and Improved Uncanny Dodge (armor training)
Rageshaper replaces Improved Uncanny Dodge (furious transformation)

Ualaa June 9th, 2019 10:39 AM

If you're okay with a player having both on the character, ignore the error.

If you want them to stick to RAW, then either precludes the other.

Happydevil43 June 9th, 2019 11:08 PM

Thanks... all sorted.

We found a couple of other errors in his build, which he has to fix before the first session.

:-)


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