Magic over Mundane
I started building the Orcs and Goblins dat file today and I've been working on the new Armed to Da Teef rule for the Black Orcs. Although I want it to show the Strength bonus, attack bonus and parry bonus on the stat line, I want any Magic Weapon chosen to eliminate that upon selection. In other words, I give my Black Orc Warboss a Sword of Might, for whatever reason, his Strength will be 5/6 rather than 5/7(armed to da teef). Any suggestions? I've been perusing the other dat files for an answer and no luck so far...
|
Perhaps give him choppa, extra H/W and a great axe as default (0 point cost), and take them away when any magic weapon is selected?
|
im not sure this is such a good idea... i think it will be confusing for newbies if they look at the black orc line and see +2 str and +1 atk at the same time, then they will try to use them all at the same time and make forum posts sayign mean things about me because i make wrong files :~(
i think the best idea would be to put * beside the str and attacks if the model doesnt have a magic weapon, so that people know somehting strange is going on but there are no confusing numbers there?? |
All times are GMT -8. The time now is 11:11 PM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.