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-   -   Rifts for Savage Worlds (http://forums.wolflair.com/showthread.php?t=55700)

TCArknight January 14th, 2018 05:45 AM

Quote:

Originally Posted by bsmayhew (Post 261206)
I just found the the ranged weapons and CCW built in options from Sci-Fi companion work just fine if you include them in the character options.

I’ll look into that, thanks. :)

TC

salcor January 17th, 2018 06:49 AM

TCArKnight,

Any updates to the files coming out? With SW 5.5 that will fix our problem for the mystic and the dragon when it.comes to powers. I am still trying to figure out how to.do the dragon with two.seperate forms.

Salcor

TCArknight January 18th, 2018 11:42 AM

I’m having issues with my laptop, so that’s delaying the updates.... Looking at the 5.5 info and CC’s clarifications, it not going to enable multiple Arcane Backgrounds, just redo the Arcane Powers so they are not unique (as I understand it). :(

I’ll get one up ASAP though. :)

salcor January 18th, 2018 03:25 PM

Yeah, I saw that response. I guess I misinterpreted the post. Although, we could create a specific arcane background for the mystic, and include duplicate powers, and annotate some how that they use the psionics skill instead of the arcane skill.

Sorry to hear about the laptop problems.

Salcor

TCArknight January 18th, 2018 05:08 PM

Quote:

Originally Posted by bsmayhew (Post 261206)
I just found the the ranged weapons and CCW built in options from Sci-Fi companion work just fine if you include them in the character options.

Ok, with the Weapon, Ranged cyberware (from the SciFi Companion) there is a Weapon chooser to associate a bought weapon with the Cyberware.

However, if I create a new weapon, the chooser doesn't show. :(
Code:

<thing id="cybSRBICCW" name="Built-In Close Combat Weapon" description="Each of the weapons listed in the Close Combat section can be integrated into a cyborg’s framework. Treat the Strain as 1 for every five pounds (round up), and multiply the cost by 1.5 to get the cybernetic version cost." compset="Cyberware">
    <fieldval field="grDupMax" value="2"/>
    <fieldval field="cybStrain" value="1"/>
    <fieldval field="cybCandid1" value="component.WeapMelee &amp; !Equipment.Natural"/>
    <fieldval field="grCost" value="1.5"/>
    <usesource source="SavRiftC"/>
    <tag group="Equipment" tag="StdCyber"/>
    <tag group="ChooseSrc1" tag="Hero"/>
    </thing>

Am I missing something?

Zaknaefin January 23rd, 2018 07:04 AM

When a Breed Advantage is selected as a Bonus Edge for a Dog Boy, it adds it to the Edges tab, but says that 1 Edge is overspent.

Also, can we get an adjustment that adjusts the number of Fortune/Glory and Hero's Journey "slots" up or down selections? Not sure if that is possible.

It looks like M.A.R.S get 4 free Advances and then add XP from there, but the problem with that is when you get to 66 XP (86 XP) you should not get an Advance because you really need to get to 70 XP (90 XP) to get that next Advance. Maybe it might be better to just start M.A.R.S. with 20 XP.

The NS-S2 Survival Pack is added as a container, but there is nothing in it. Also, that seems to prevent it from being stored in a Custom Location.

TCArknight January 23rd, 2018 09:26 AM

Quote:

Originally Posted by Zaknaefin (Post 261869)
When a Breed Advantage is selected as a Bonus Edge for a Dog Boy, it adds it to the Edges tab, but says that 1 Edge is overspent.

Also, can we get an adjustment that adjusts the number of Fortune/Glory and Hero's Journey "slots" up or down selections? Not sure if that is possible.

It looks like M.A.R.S get 4 free Advances and then add XP from there, but the problem with that is when you get to 66 XP (86 XP) you should not get an Advance because you really need to get to 70 XP (90 XP) to get that next Advance. Maybe it might be better to just start M.A.R.S. with 20 XP.

The NS-S2 Survival Pack is added as a container, but there is nothing in it. Also, that seems to prevent it from being stored in a Custom Location.

I’ll add the Breed Advantage to the issues list, and also see about adding the adjustments for HEroes Journey and Fortune and Glory Values.

The Advances for the M.A.R.S. should be working correctly. It’s the same script applied as in the Code Examples thread. 20XP and 4Advances both so they can start at Seasoned. Is this not the case?

I’ll also look at the Survival Pack. I really want to see if there is some way to automatically include the contents rather than just list them.

Glad getting some use out of the files. :)

Zaknaefin January 23rd, 2018 02:34 PM

Quote:

Originally Posted by TCArknight (Post 261876)
The Advances for the M.A.R.S. should be working correctly. It’s the same script applied as in the Code Examples thread. 20XP and 4Advances both so they can start at Seasoned. Is this not the case?

No, that part is correct. However, when Savage Rifts is not activated, if you have 86 XP, you only get 16 advances. 3 at Novice, 4 each at Seasoned, Veteran, and Heroic, and then 1 at Legendary. Once you hit Legendary, you will only get an advance every 10 XP.

However, for a M.A.R.S in Savage Rifts starting at 20 XP, adding 66 XP, bringing the total to 86 XP, is giving 17 advances, making me think that the table that has the XP => Advances is "bumped" up 20 XP before you start onto the 10 XP per advance tiers.

Does that make sense?

TCArknight January 23rd, 2018 07:15 PM

Quote:

Originally Posted by Zaknaefin (Post 261903)
No, that part is correct. However, when Savage Rifts is not activated, if you have 86 XP, you only get 16 advances. 3 at Novice, 4 each at Seasoned, Veteran, and Heroic, and then 1 at Legendary. Once you hit Legendary, you will only get an advance every 10 XP.

However, for a M.A.R.S in Savage Rifts starting at 20 XP, adding 66 XP, bringing the total to 86 XP, is giving 17 advances, making me think that the table that has the XP => Advances is "bumped" up 20 XP before you start onto the 10 XP per advance tiers.

Does that make sense?

17 is actually the correct number of advances. 86 XP / 5 XP per advance = 17 Advances + 1XP left over

Correct?

TCArknight January 24th, 2018 05:32 PM

New files uploaded to Github - Files updated: Rifts.Dat, Rifts.1st

Coalition Field Manual - Complete (w/separate source)
Power Armors - Complete
Robot Armors - Complete


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