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-   -   (M&M 3e) Need some help understanding what happened. (http://forums.wolflair.com/showthread.php?t=42488)

Tickkid March 12th, 2013 06:22 PM

Need some help understanding what happened.
 
1 Attachment(s)
If you have time and the inclination - please look at this hero lab character that I've attached. When I activate the Bear power - the Unarmed Special changes, and I'm trying to understand why/how it reached the number that it reached. Why is unarmed +10? Why is the DC 25? Is there a math tradeoff that happened that I missed? Is there a way I can see what it is? Thanks for any help you can provide.

Krimson March 12th, 2013 09:52 PM

If your character is PL 10, then your total to hit and damage rank cannot exceed 20. DC 25 means Damage Rank 10. So if your base to melee attack bonus is +14, then your maximum damage rank is 6. Basically, you're trading off accuracy for brute force.

Your .por file is also returning errors due to exceeding certain limits. I tweaked the powers you had for Bear and Panther styles in a way to keep your hit bonuses.

Monk Fu

My personal advice (which you can take or ignore as you like) is to drop your Close Combat Skill by 4 ranks, and if you want a higher melee attack incorporate the extra bonus into the martial arts style. Also, you can add Grab to your Close Combat. Take a look at my edited .por and see what I mean.

Monk Fu - PL 10

Strength 3, Stamina 3, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 2

Advantages
Assessment, Evasion, Fearless, Improved Critical: Unarmed, Improved Initiative, Instant Up, Interpose, Move-by Action

Skills
Acrobatics 5 (+8), Athletics 5 (+8), Close Combat: Unarmed 10 (+14), Expertise: Magic 2 (+4), Intimidation 8 (+10), Perception 2 (+4), Vehicles 1 (+3)

Powers
Tattoo Powers: Variable 12 (Limited: Limited to Tattoo Sets)

Power Settings
Bear (Red) (Powers: Enhanced Ability: Enhanced Stamina 13, Enhanced Ability: Enhanced Strength 3, Power-lifting: Power-lifting 8, Regeneration: Regeneration 20)
Dragon (Green) (Powers: Fire Breath: Cone Area Damage 10, Flight: Flight 5, Immunity: Immunity 20, Senses: Senses 1)
Koi (Orange-Gold) (Powers: Aquatic Healing: Healing 10, Aquatic Regeneration: Regeneration 20, Blast: Blast 12, Immunity: Immunity 10, Swimming: Swimming 6)
Panther (Blue-Purple) (Powers: Concealment: Concealment 2, Enhanced Ability: Enhanced Agility 12, Enhanced Ability: Enhanced Dexterity 3, Enhanced Ability: Enhanced Strength 3, Enhanced Trait: Enhanced Trait 2, Leaping: Leaping 4, Senses: Senses 7, Speed: Speed 6, Advantages: Hide in Plain Sight)

Offense
Initiative +7
Blast: Blast 12, +2 (DC 27)
Fire Breath: Cone Area Damage 10 (DC 25)
Grab, +14 (DC Spec 13)
Throw, +2 (DC 18)
Unarmed, +14 (DC 18)

Complications
Motivation: Responsibility
Relationship

Languages
Native Language

Defense
Dodge 3, Parry 4, Fortitude 3, Toughness 3, Will 4

Power Points
Abilities 42 + Powers 72 + Advantages 8 + Skills 17 (33 ranks) + Defenses 2 = 141


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Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.

Tickkid March 14th, 2013 07:48 PM

Quote:

Originally Posted by Krimson (Post 149134)
If your character is PL 10, then your total to hit and damage rank cannot exceed 20. DC 25 means Damage Rank 10. So if your base to melee attack bonus is +14, then your maximum damage rank is 6. Basically, you're trading off accuracy for brute force.

Your .por file is also returning errors due to exceeding certain limits. I tweaked the powers you had for Bear and Panther styles in a way to keep your hit bonuses.

Monk Fu

Ok, I think I understand. I will review your file and go from there. Thank you very much for taking the time it is VERY appreciated.


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