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Improved Natural Attack is considered "not suitable" for Monk's Improved Unarmed Strike.
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Ur-Priest PrC takes as required only Malign Spell Focus instead of Spell Focus (Evil).
Seems like you evaluated the Ur-Priest PrC from Book of Vile Darkness , p. 72 (3.0 edition) instead of the same PrC from Complete Divine, p. 70 (3.5 ed). |
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PS This appears to be a much debated topic that is house-ruled in for some players and not others. If you want to create your own version, feel free, but it doesn't look to me to be a "bug" in Hero Lab. |
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Can a monk take Improved Natural Attack (MM 304) to improve his unarmed strike? Yes. As stated on page 41 of the PH, a monk’s unarmed strike “is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either” which includes feats such as Improved Natural Attack. Barring multiclassing, the earliest a monk could take this feat would be at 6th level (due to the base attack bonus prerequisite), at which point her unarmed strike damage would improve from 1d8 to 2d6 (which represents an average increase of +2.5 points of damage). The same monk at 20th level would deal 4d8 points of damage with her unarmed strike. |
Small bug I noticed, Spontaneous Healer Feat (Complete Divine) does not register Favored Soul as a class that can cast Cure Wounds spells. (Which is a prereq for the feat) Thank you in advance!
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Hi Pirogoeth! Thanks for letting us know. What would really help us out, is if you'd write to support@wolflair.com with a detailed account of how you found the bug.
Thanks again! |
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The community members working on d20 will take care of the issues.... :) I assume Lj is just working late at Gen Con and didn't notice which forum she was in.... |
Soulmelds acquired with the Shape Soulmeld feat (MoI) can't have essential assigned to them. xEssentia sets the hTotal, but only to soulmelds that have a SpecSource of a meldshaping class.
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Has anyone else noticed that Wild Shape isn't showing up, or is that just me?
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If i select "Negate -3 penalty" on a Druidi with Natural Bond with Dire Boar (-6 penalty) HL consider 9 level (or add 6 HD if you prefer) instead of 6 (and 4 HD) |
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Druid 11. So, considering the -6 for the Wild Boar and +3 for the (optional) Natural Bond, you have to check the table for Druid 8.
https://i.imgur.com/UizvqnW.png PS: I edited my original post since i mistyped the numbers |
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Edit: Ok, I see the problem. You can fix this by making the following changes to the eval script for Natural Bond in the Complete Adventurer user file: 1 - change timing to First/499 2 - change the '-' symbol on line six to '+'. This line should now look like this: Code:
hero.childfound[cAnimComp].field[CompLevAdj].value += 3 |
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Inspired (tsucora spirit) from Eberron Campaign Setting has feats attached to it and loses regular feats. I can only guess that someone set it up to be exactly like it lists in the book but now you can't make an NPC with the race.
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Divine Might feat from Complete Warrior (pg 106) has a prerequisite of Str 13, turn or rebuke undead ability, Power Attack. I can select the feat without the Power Attack feat.
Pool of Healing class variant from Complete Champion (pg 47) requires you to sacrifice a 4th level spell slot, also 7th level. You can select it early on and not sacrifice a slot. |
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My character has received a permanent attribute bonus to intelligence. Logically I would put that under Adjustments/permanent but that doesn't seem to trigger the skill point update. I know I can just adjust the base attribute but is just seems odd to me so I wanted to point it out.
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@cshodow133 yes the skill points from previous levels seem to be missing.
I just unchecked the Adjustment left it there with a note for myself and changed my score manually. |
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That is why I asked the question that I did. You only get skill points going forward after the Int adjustment. Only thing that goes retroactively is Con with hit points.
Congrats on the permanent adjustment though. |
Too much pathfinder messing with my memories of rules.
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The spellcasting of the Duskblade gets borked if you enter a prestige class. You still keep gaining spells per day as appropriate but no longer get spells known as it uses a special to allow you to pick your level of spell. However, this special is tied to class level instead of effective level as adjusted by the prestige class.
The feat Master of Knowledge (heroes of horror) has a timing issue. It's set at Post-Attributes and needs to be set earlier. |
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Dread Witch (Heroes of Horror) should have 2+Int Skill Points/level (now is 0+int).
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The Binder's Binding ability (Tome of Magic) is getting the calculation wrong again. It's getting half level first and that screws with the calculation for the binding check bonus.
It needs to calculate full level to set the first part of the summary (EBL = level) It then needs to calculate checks for the summary (1d20 + level + charisma) It's only after that that level gets cut in half for the summary (10 + 1/2 level + cha) |
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var level as number |
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Obtain Familiar is throwing an error
"Attempt to access non-lice child pick 'cArcFamil' from Script Location: 'eval' script for Thing 'fOFamiliar' (Eval Script '#2') near line 5" Also the Dark Template is giving the wrong Hide in Plain sight |
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