Modifying Power Points by a skill level
Okay, this is the objective. The arcane skill used to "cast" modifies the amount of Power Points based on the skill level.
d4 Skill = 2 starting power points d6 Skill = 3 power points d8 Skill = 4 power points etc. The character can ALSO still take the Edge Power Points for even more additional PP. So I have a script that is not quite getting what I want: Code:
foreach pick in hero where "component.Arcane" Code:
hero.tagis[Skill.skCBDeepConnect] |
The element 'tagis' will give you a 0 or a 1 based on whether the tag is there or not.
Try powbonus = #traitfound[skFighting] Normally a trait value is half the die value, which is just what you're after. And using traitfound won't cause an error if the skill isn't on the hero. |
Thanks Caped, that worked. I also needed to adjust the timing. If anyone interested, here is the working code:
Code:
foreach pick in hero where "component.Arcane" You replace the "skill" with whatever appropriate arcane skill. And make sure Number of Powers is 0. Or you could use this to add bonus Power Points I guess :) |
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