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-   -   (M&M 3e) Open 3E defects (http://forums.wolflair.com/showthread.php?t=55225)

Duggan March 3rd, 2016 06:29 AM

Open 3E defects
 
I know that, a few times, people have commented that it's difficult to know whether a bug has been reported or fixed since the only lists we can see are our own. Here are my open 3E defects:
  • 88233: Custom XML output does not list Features for Headquarters and Vehicles
  • 57376: 3E - Arrays offer weird results if no powers are included.
  • 35578: Arrays inside Variable Structures don't get priced properly.
  • 252159 - Skills and Abilities not working properly with Flaws and Extra in Enhanced Trait
  • 252241 - Abyssal Trident calculating as 0 PP for determining cost of Array
  • 255622 - Not possible to place an Array inside a Multiple Powers structure
  • 121852 - Not all attacks are showing in offense section
  • 257924 - Affected Attacks for skills - Possible to add twice, an undesignated entry repeats the last entry
  • 257925 - Deleting a power or Device related to a combat Skill creates an undesignated entry
  • 261648 - Concentration Extra not present for Nullify - Concentration Extra was added. Sustained was not.
  • 259914 - Rapid Perception implementation is not very indicative of its cost
  • 265910 - When someone is set to Restrained in the Tactical Console, they get an indicator of being flatfooted


Some of these might be solved and the defect just not marked as fixed.

Duggan September 25th, 2016 06:36 PM

The following bug has been explained:

107032: 3E - changes in HQ size don\'t affect the hqSize field

----

Quote:

Originally Posted by hollis
We don't use the hqSize field to track the size of a hadquarters. To check the size on the HQ, you should be looking at the Size pick on the headquarters instead.


Duggan October 29th, 2016 06:02 AM

108345: 3E - Deflect cannot be turned on or off. Having it as an AE of a defensive power leads to PL issues.

Duggan December 14th, 2016 08:23 PM

FIXED - 111249 - Turning off the Summon Power sets negative abilities to 0

Duggan February 3rd, 2017 05:48 AM

114355 - Construct Regeneration ranks don't account for the first rank

Duggan February 22nd, 2017 06:43 AM

FIXED - 115248 - 3E - Mutants & Masterminds bug report: Mecha toughness bonus from Growth is counted twice

I'm not 100% that one wasn't already present, as the issue was found by someone else.

Duggan October 13th, 2017 03:27 AM

129230 - 3E - Constructs can buy Toughness directly

I actually was unaware until now that this changed in 3E.

Duggan January 10th, 2020 08:18 PM

252159 - 3E - Skills and Abilities not working properly with Flaws and Extra in Enhanced Trait

Duggan January 14th, 2020 09:47 AM

252241 - 3E - Abyssal Trident calculating as 0 PP for determining cost of Array

Duggan April 10th, 2020 09:10 AM

255622 - Not possible to place an Array inside a Multiple Powers structure


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