Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   HL - Pathfinder Roleplaying Game (http://forums.wolflair.com/forumdisplay.php?f=62)
-   -   Combat Casting (http://forums.wolflair.com/showthread.php?t=13740)

Exitilus August 14th, 2011 08:29 AM

Combat Casting
 
Before I submit this as a Bug. I've noticed that Combat Casting does not appear to add to Hero Labs Concentration Checks. i've made several characters and their Wis/Int Modifier (depending on what class) adds to it, as does level, and the feat uncanny concentration. But Combat Casting itself is not adding the +4 Bonus?

I know that Hero Labs doesn't include situational Bonuses so not sure if its considered under that scope?

ShadowChemosh August 14th, 2011 08:55 AM

Concentration has more uses than just casting Defensivly so it is a situational bonus. You could go to the Adjust tab and put in a adjustment to increase Cocentration if you find it easir to remove the +4 in the other situations instead.

Exitilus August 14th, 2011 09:08 AM

Yah I've already done the Adjustment. I just found it weird that Uncanny Concentration adds to the Total, but Combat Casting didn't.

Paris.Crenshaw August 14th, 2011 09:23 AM

It's a pretty fine distinction, isn't it?

Uncanny Concentration adds a +2 bonus to all concentration checks.

Combat Casting only adds the +4 when casting spells or using spell-like abilities defensively or while grappled.

Uncanny Concentration always applies, so it gets added in. Combat Casting only applies in a specific situation, so it doesn't.

I hope that helps! :D


All times are GMT -8. The time now is 05:24 PM.

Powered by vBulletin® - Copyright ©2000 - 2022, vBulletin Solutions, Inc.
wolflair.com copyright 1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.